# SHIN MEGAMI TENSEI V: Vengeance 1.0.2 US/EUR # BID: E1BD1040BFBDDAFF unsafeCheck: true MASTER_WRITE: # Block from reapplying t.MaxFPS by game, REF: 01 E4 00 2F 00 AC 21 1E 08 00 40 F9 08 75 41 F9, nop BLR X8 after LDR X8, [X8,#0x2E8] - type: bytes main_offset: 0x377EB30 value_type: uint32 value: 0xD503201F ALL_FPS: # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x7AAABB8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # r.VSync - type: write address: [MAIN, 0x726F260, 0] value_type: uint32 value: [0, 0] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x7AD0858, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]