mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-01-01 05:21:55 +00:00
139 lines
2.8 KiB
YAML
139 lines
2.8 KiB
YAML
# Kirby's Dream Buffet 1.0.0
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# BID: 82AF4E16BBC0BEC8
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# Thanks to Hazerou for finding offsets
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# Game was patched to use triple buffer, and to avoid flickering with some 2D transparent elements, I have disabled transparency in them.
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# Issue with flickering exists because game is hardcoded to only register 2 textures into texturepool and 2 samplers into samplerpool for framebuffers.
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unsafeCheck: true
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MASTER_WRITE:
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# Remove double buffer
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-
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type: bytes
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main_offset: 0x861208
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value_type: uint32
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value: 0x52800069
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# Fix helper functions to properly copy third buffer address to stack
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-
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type: bytes
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main_offset: 0x8612DC
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value_type: uint32
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value: 0x52800062
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-
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type: bytes
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main_offset: 0x8654D8
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value_type: uint32
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value:
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- 0xD10183FF
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- 0xA9027BFD
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- 0x910083FD
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- 0xF9001BF7
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- 0xA90457F6
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- 0xA9054FF4
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- 0xA9017FFF
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-
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type: bytes
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main_offset: 0x86550C
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value_type: uint32
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value: 0x52800062
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-
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type: bytes
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main_offset: 0x8655B8
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value_type: uint32
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value:
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- 0xA9002BE8
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- 0x97FFE69B
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- 0xA9454FF4
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- 0xF9401BF7
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- 0xA94457F6
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- 0xA9427BFD
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- 0x910183FF
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-
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type: bytes
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main_offset: 0x793298
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value_type: uint32
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value:
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- 0xD10143FF
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- 0xA9027BFD
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- 0x910083FD
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- 0xA90357F6
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- 0xA9044FF4
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-
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type: bytes
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main_offset: 0x7932E0
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value_type: uint32
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value: 0xA9017FFF
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-
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type: bytes
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main_offset: 0x7932EC
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value_type: uint32
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value: 0x52800062
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-
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type: bytes
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main_offset: 0x793310
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value_type: uint32
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value:
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- 0xA9444FF4
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- 0xA94357F6
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- 0xA9427BFD
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- 0x910143FF
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-
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type: bytes
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main_offset: 0x876B00
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value_type: uint32
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value:
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- 0x910043E1
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- 0x910043F7
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-
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type: bytes
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main_offset: 0x876B14
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value_type: uint32
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value:
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- 0x52800062
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- 0xA9017FFF
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-
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type: bytes
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main_offset: 0x8CFC44
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value_type: uint32
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value:
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- 0x910003E1
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- 0x52800062
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-
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type: bytes
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main_offset: 0x8CFC5C
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value_type: uint32
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value: 0x910003FA
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-
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type: bytes
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main_offset: 0x876B14
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value_type: uint32
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value: 0x52800062
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-
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type: bytes
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main_offset: 0x8612DC
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value_type: uint32
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value: 0x52800062
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-
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type: bytes
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main_offset: 0x876A64
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value_type: uint32
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value: 0x52800062
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# Disable transparency for some 2D elements to avoid issues with flickering at triple buffer
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-
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type: bytes
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main_offset: 0x7BFB00
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value_type: uint32
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value:
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- 0xD2802049
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- 0xB948494A
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- 0xD37DF14C
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- 0x9120A114
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- 0xF9000289
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ALL_FPS:
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# Interval
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-
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type: evaluate_write
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address: [MAIN, 0xBEBFD8, 0]
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value_type: int32
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value: VSYNC_TARGET
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