mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-31 21:11:54 +00:00
220 lines
4.4 KiB
YAML
220 lines
4.4 KiB
YAML
# The Legend of Zelda: Breath of the Wild 1.6.0
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# BID: 8E9978D50BDD20B4
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# Time Struct pointer: *(MAIN+0x2D1E170), global speed offset: 0x30
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unsafeCheck: true
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MASTER_WRITE:
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# Remove double buffer
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-
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type: bytes
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main_offset: 0xE557D4
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value_type: uint32
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value: 0x52800029
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-
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type: bytes
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main_offset: 0xE557E0
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value_type: uint32
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value:
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- 0x3902F6A9
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- 0x52800069
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- 0xD503201F
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# Block updating time struct when in menus
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-
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type: bytes
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main_offset: 0xF8BA58
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value_type: uint32
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value: 0xD503201F
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# Change pointer of GPU time factor for DR calculations to MAIN + 0x2D65C80
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-
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type: bytes
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main_offset: 0x150AB50
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value_type: uint32
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value:
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- 0xF000C2C8
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- 0xBD4C8101
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# Default DR GPU time factor
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-
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type: bytes
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main_offset: 0x2D65C80
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value_type: float
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value: 0.001
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# Pass Global Engine Speed to UI speed
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-
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type: bytes
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main_offset: 0x18522EC
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value_type: uint32
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value:
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- 0xD503201F
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- 0xD503201F
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- 0xD503201F
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- 0xD503201F
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- 0xD503201F
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- 0xBC5FC100
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# Pass Global Engine Speed to some other speed
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-
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type: bytes
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main_offset: 0x1821568
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value_type: uint32
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value:
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- 0xD503201F
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- 0xD503201F
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- 0xD503201F
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- 0xD503201F
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-
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type: bytes
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main_offset: 0x1821588
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value_type: uint32
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value: 0xBC5FC100
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# Fix weird ragdolls physics calculation
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-
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type: bytes
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main_offset: 0x1618480
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value_type: uint32
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value: 0x1E2E1009
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# Fix Thunderblight Ganon positioning (some of its animations got broken, but at least it's now beatable)
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-
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type: bytes
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main_offset: 0x18B8DD4
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value_type: uint32
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value:
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- 0x9421C3B4
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- 0xD503201F
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- 0xD503201F
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# CODE CAVE
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-
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type: bytes
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main_offset: 0x2129BA4
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value_type: uint32
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value:
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- 0xF90003E1
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- 0xD63F0100
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- 0x97FFF935
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- 0x97FFF99C
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- 0x900061E1
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- 0xF9464422
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- 0xF9064420
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- 0xCB020000
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- 0x528502A2
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- 0x72A00FE2
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- 0x52881541
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- 0x72A07F21
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- 0xEB01001F
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- 0x5400018D
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- 0xAA0103E0
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- 0x1E601000
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- 0x1E630001
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- 0x1E630022
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- 0x1E621821
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- 0x1E610800
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- 0xB0005FA0
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- 0xF940B800
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- 0x1E624000
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- 0xBD003000
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- 0x14000015
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- 0xEB02001F
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- 0x54FFFEAA
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- 0xAA0203E0
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- 0x17FFFFF3
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- 0xBC68D920
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- 0xB0005FA9
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- 0xF940B929
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- 0xBD403121
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- 0x1E210800
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- 0x17B054DA
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- 0x97FFF99C
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- 0x900061E0
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- 0x52800021
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- 0xB90C9001
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- 0x17BA1888
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- 0x97FFF997
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- 0x900061E0
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- 0x52800041
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- 0xB90C9001
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- 0x17BA1677
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- 0x900061E0
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- 0xB94C9000
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- 0x340000E0
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- 0x370800E0
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- 0xF94003E0
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- 0x12800021
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- 0xD0006028
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- 0xF9406908
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- 0xD63F0100
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- 0x17C494D4
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- 0x900061E1
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- 0xB94C9421
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- 0xF94003E0
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- 0xD0006028
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- 0xF9406908
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- 0xD63F0100
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- 0x900061E0
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- 0xB90C901F
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- 0x17C494CB
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- 0xF94077E8
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- 0xCB0803C8
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- 0xD28DA100
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- 0xF2A00060
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- 0xEB08001F
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- 0x540000A0
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- 0xF0005FA8
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- 0xF9479508
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- 0xBD406501
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- 0xD65F03C0
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- 0x90002728
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- 0xBD478901
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- 0xD65F03C0
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# Connect dynamic speed to game's code
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-
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type: bytes
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main_offset: 0x124EFC8
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value_type: uint32
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value: 0x143B6AF7
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# Connect fixing aiming to game's code
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-
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type: bytes
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main_offset: 0xD3EF90
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value_type: uint32
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value: 0x144FAB22
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# Connect AMV FPS locking
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-
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type: bytes
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main_offset: 0xFAFE5C
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value_type: uint32
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value: 0x1445E775
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-
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type: bytes
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main_offset: 0xFAF62C
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value_type: uint32
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value: 0x1445E986
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# Default interval
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-
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type: bytes
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main_offset: 0x2D65C94
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value_type: int32
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value: -2
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ALL_FPS:
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# DR GPU Time Factor
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-
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type: evaluate_write
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address: [MAIN, 0x2D65C80]
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value_type: float
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value: "(FPS_TARGET / 30) * 0.001"
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# Default vsync
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-
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type: evaluate_write
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address: [MAIN, 0x2D65C94]
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value_type: int32
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value: "VSYNC_TARGET * -1"
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ALL_REFRESH_RATES:
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# Prerendered cutscenes must be played at 30 FPS
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-
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type: compare
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compare_address: [MAIN, 0x2D65C90]
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compare_type: "=="
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compare_value_type: uint32
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compare_value: 1
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address: [MAIN]
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value_type: refresh_rate
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value: 30
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