2025-09-05 17:12:01 +03:00

109 lines
2.2 KiB
YAML

# Crysis Remastered 1.8.0
# BID: 45CE2B6625A35771
unsafeCheck: true
MASTER_WRITE:
# Redirect Dynamic Resolution Timings to read always not from .text
-
type: asm_a64
main_offset: 0x27CE4B4
instructions: [
[fmov, s0, s1]
]
# Redirect Dynamic Resolution Timings readings to MAIN+0x3DFAE00
-
type: asm_a64
main_offset: 0x27CE450
instructions: [
[adrp, x13, 0x3dfa000],
[ldr, s1, [x13, 0xe00]]
]
-
type: asm_a64
main_offset: 0x27CE484
instructions: [
[adrp, x9, 0x3dfa000],
[add, x9, x9, 0xe04]
]
-
type: asm_a64
main_offset: 0x27CE490
instructions: [
[adrp, x10, 0x3dfa000],
[add, x10, x10, 0xe0c]
]
-
type: asm_a64
main_offset: 0x27CE468
instructions: [
[adrp, x8, 0x3dfa000],
[add, x8, x8, 0xe14]
]
# Write default values
# MAIN + 0x2C11728
-
type: bytes
main_offset: 0x3DFAE00
value_type: float
value: 28.5
# MAIN + 0x2C12B98
-
type: bytes
main_offset: 0x3DFAE04
value_type: float
value: [32, 33]
# MAIN + 0x2C13130
-
type: bytes
main_offset: 0x3DFAE0C
value_type: float
value: [29.5, 32]
# MAIN + 0x2C12EF8
-
type: bytes
main_offset: 0x3DFAE14
value_type: float
value: [33.5, 36]
ALL_FPS:
# sys_MaxFPS
-
type: evaluate_write
address: [MAIN, 0x3CB4204]
value_type: int32
value: FPS_LOCK_TARGET
# Renderer thread delay
-
type: write
address: [MAIN, 0x3CCF6A0]
value_type: float
value: 0.01
# MAIN + 0x2C11728
-
type: evaluate_write
address: [MAIN, 0x3DFAE00]
value_type: float
value: "0.855 * FRAMETIME_TARGET"
# MAIN + 0x2C12B98
-
type: evaluate_write
address: [MAIN, 0x3DFAE04]
value_type: float
value: ["0.96 * FRAMETIME_TARGET", "0.96 * FRAMETIME_TARGET"]
# MAIN + 0x2C13130
-
type: evaluate_write
address: [MAIN, 0x3DFAE0C]
value_type: float
value: ["0.885 * FRAMETIME_TARGET", "0.885 * FRAMETIME_TARGET"]
# MAIN + 0x2C12EF8
-
type: evaluate_write
address: [MAIN, 0x3DFAE14]
value_type: float
value: ["1.005 * FRAMETIME_TARGET", "1.005 * FRAMETIME_TARGET"]
-
type: block
what: timing