# Crysis Remastered 1.8.0 # BID: 45CE2B6625A35771 unsafeCheck: true MASTER_WRITE: # Redirect Dynamic Resolution Timings to read always not from .text - type: asm_a64 main_offset: 0x27CE4B4 instructions: [ [fmov, s0, s1] ] # Redirect Dynamic Resolution Timings readings to MAIN+0x3DFAE00 - type: asm_a64 main_offset: 0x27CE450 instructions: [ [adrp, x13, 0x3dfa000], [ldr, s1, [x13, 0xe00]] ] - type: asm_a64 main_offset: 0x27CE484 instructions: [ [adrp, x9, 0x3dfa000], [add, x9, x9, 0xe04] ] - type: asm_a64 main_offset: 0x27CE490 instructions: [ [adrp, x10, 0x3dfa000], [add, x10, x10, 0xe0c] ] - type: asm_a64 main_offset: 0x27CE468 instructions: [ [adrp, x8, 0x3dfa000], [add, x8, x8, 0xe14] ] # Write default values # MAIN + 0x2C11728 - type: bytes main_offset: 0x3DFAE00 value_type: float value: 28.5 # MAIN + 0x2C12B98 - type: bytes main_offset: 0x3DFAE04 value_type: float value: [32, 33] # MAIN + 0x2C13130 - type: bytes main_offset: 0x3DFAE0C value_type: float value: [29.5, 32] # MAIN + 0x2C12EF8 - type: bytes main_offset: 0x3DFAE14 value_type: float value: [33.5, 36] ALL_FPS: # sys_MaxFPS - type: evaluate_write address: [MAIN, 0x3CB4204] value_type: int32 value: FPS_LOCK_TARGET # Renderer thread delay - type: write address: [MAIN, 0x3CCF6A0] value_type: float value: 0.01 # MAIN + 0x2C11728 - type: evaluate_write address: [MAIN, 0x3DFAE00] value_type: float value: "0.855 * FRAMETIME_TARGET" # MAIN + 0x2C12B98 - type: evaluate_write address: [MAIN, 0x3DFAE04] value_type: float value: ["0.96 * FRAMETIME_TARGET", "0.96 * FRAMETIME_TARGET"] # MAIN + 0x2C13130 - type: evaluate_write address: [MAIN, 0x3DFAE0C] value_type: float value: ["0.885 * FRAMETIME_TARGET", "0.885 * FRAMETIME_TARGET"] # MAIN + 0x2C12EF8 - type: evaluate_write address: [MAIN, 0x3DFAE14] value_type: float value: ["1.005 * FRAMETIME_TARGET", "1.005 * FRAMETIME_TARGET"] - type: block what: timing