2025-09-05 17:12:01 +03:00

36 lines
719 B
YAML

# Neptunia Game Maker R:Evolution 1.00
# BID: FCA830BAE649B898
unsafeCheck: true
MASTER_WRITE:
# Redirect DR timing range to MAIN + 0x878B800
-
type: asm_a64
main_offset: 0x4451E88
instructions: [
[adrp, x8, 0x878b000],
[ldr, w8, [x8, 0x800]]
]
-
type: asm_a64
main_offset: 0x4451ED4
instructions: [
[adrp, x8, 0x878b000],
[ldr, w8, [x8, 0x804]]
]
# Default values
-
type: bytes
main_offset: 0x878B800
value_type: float
value: [33.33, 28.57]
ALL_FPS:
# DR timing
-
type: evaluate_write
address: [MAIN, 0x878B800]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(1000 / (FPS_TARGET + 5), 2)"]