# Twilight Monk 1.2.0 # BID: 7926A67119144CFD unsafeCheck: true ALL_FPS: # Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS - type: write address: [MAIN, 0x5DC2688, 0x7A4] value_type: uint32 # Default is 0x46, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 value: 6 # r.DynamicRes.FrameTimeBudget - type: evaluate_write address: [MAIN, 0x5D952E8, 0] value_type: float value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"] # t.MaxFPS - type: evaluate_write address: [MAIN, 0x5DC2FA8, 0] value_type: float value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET] # r.VSync - type: evaluate_write address: [MAIN, 0x55C62F8, 0] value_type: uint32 value: [0, 0] - type: block what: timing