2025-05-10 09:41:45 +03:00

80 lines
2.3 KiB
YAML

# Another Crab's Treasure 1.1.100.1
# BID: B24C86A2B02DE960
unsafeCheck: true
MASTER_WRITE:
# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
-
type: bytes
main_offset: 0x18B2F18
value_type: uint32
value: # 08 EA 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
- 0xF001EF48 # adrp x8, 0x569d000
- 0xB94BF908 # ldr w8, [x8, #0xbf8]
- 0x1E230101 # ucvtf s1, w8
- 0x1E2E1000 # fmov s0, #1.00000000
- 0x1E211800 # fdiv s0, s0, s1
-
type: bytes
main_offset: 0x18B6C30
value_type: uint32
value: # E8 E9 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
- 0xF001EF28 # adrp x8, 0x569d000
- 0xB94BF908 # ldr w8, [x8, #0xbf8]
- 0x1E230101 # ucvtf s1, w8
- 0x1E2E1000 # fmov s0, #1.00000000
- 0x1E211800 # fdiv s0, s0, s1
# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5B14F08
-
type: bytes
main_offset: 0x1B018E4
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
- 0xF0020088 # adrp x8, #0x5b14000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xD503201F # nop
- 0xD503201F # nop
-
type: bytes
main_offset: 0x1B01964
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 60 2A 40 BD 1F 20 03 D5 1F 20 03 D5
- 0xF0020088 # adrp x8, #0x5b14000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xBD402A60 # ldr s0, [x19, #0x28]
- 0xD503201F # nop
- 0xD503201F # nop
-
type: bytes
main_offset: 0x1B019D8
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
- 0xF0020088 # adrp x8, #0x5b14000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xD503201F # nop
- 0xD503201F # nop
# Default values
-
type: bytes
main_offset: 0x569DBF8
value_type: uint32
value: 30
-
type: bytes
main_offset: 0x5B14F08
value_type: double
value: 28.57142857142857
ALL_FPS:
# UnityEngine.Application::targetFrameRate
-
type: evaluate_write
address: [MAIN, 0x569DBF8]
value_type: uint32
value: FPS_TARGET
# GPU Timing Target
-
type: evaluate_write
address: [MAIN, 0x5B14F08]
value_type: double
value: "1000 / (FPS_TARGET + 5)"