# Another Crab's Treasure 1.1.100.1 # BID: B24C86A2B02DE960 unsafeCheck: true MASTER_WRITE: # Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72 - type: bytes main_offset: 0x18B2F18 value_type: uint32 value: # 08 EA 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e - 0xF001EF48 # adrp x8, 0x569d000 - 0xB94BF908 # ldr w8, [x8, #0xbf8] - 0x1E230101 # ucvtf s1, w8 - 0x1E2E1000 # fmov s0, #1.00000000 - 0x1E211800 # fdiv s0, s0, s1 - type: bytes main_offset: 0x18B6C30 value_type: uint32 value: # E8 E9 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e - 0xF001EF28 # adrp x8, 0x569d000 - 0xB94BF908 # ldr w8, [x8, #0xbf8] - 0x1E230101 # ucvtf s1, w8 - 0x1E2E1000 # fmov s0, #1.00000000 - 0x1E211800 # fdiv s0, s0, s1 # Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5B14F08 - type: bytes main_offset: 0x1B018E4 value_type: uint32 value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5 - 0xF0020088 # adrp x8, #0x5b14000 - 0xF9478508 # ldr x8, [x8, #0xf08] - 0xD503201F # nop - 0xD503201F # nop - type: bytes main_offset: 0x1B01964 value_type: uint32 value: # 08 11 01 B0 08 85 47 F9 60 2A 40 BD 1F 20 03 D5 1F 20 03 D5 - 0xF0020088 # adrp x8, #0x5b14000 - 0xF9478508 # ldr x8, [x8, #0xf08] - 0xBD402A60 # ldr s0, [x19, #0x28] - 0xD503201F # nop - 0xD503201F # nop - type: bytes main_offset: 0x1B019D8 value_type: uint32 value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5 - 0xF0020088 # adrp x8, #0x5b14000 - 0xF9478508 # ldr x8, [x8, #0xf08] - 0xD503201F # nop - 0xD503201F # nop # Default values - type: bytes main_offset: 0x569DBF8 value_type: uint32 value: 30 - type: bytes main_offset: 0x5B14F08 value_type: double value: 28.57142857142857 ALL_FPS: # UnityEngine.Application::targetFrameRate - type: evaluate_write address: [MAIN, 0x569DBF8] value_type: uint32 value: FPS_TARGET # GPU Timing Target - type: evaluate_write address: [MAIN, 0x5B14F08] value_type: double value: "1000 / (FPS_TARGET + 5)"