# Tiebreak+: Official Game of the ATP and WTA 1.1.0 # BID: 2A5244CCB17B44AC unsafeCheck: true MASTER_WRITE: # Triple buffer # REF: 00 40 00 00 00 04 00 00 00 88 00 00 02 00 00 00 - type: bytes main_offset: 0x1A81E6C value_type: uint32 value: 3 # Redirect Dynamic Resolution target reading to MAIN + 0x30C2F00 # REF: 0C 9A 88 52 0C 6B A7 72 - type: bytes main_offset: 0x147AA94 value_type: uint32 value: - 0x9000E248 # ADRP X8, 0x30C2000 - 0xBD4F0103 # LDR S3, [X8, 0xF00] - 0xD503201F # NOP ## Default values - type: bytes main_offset: 0x30C2F00 value_type: float value: 0.03333333333 ALL_FPS: # Adjust Dynamic Resolution target, we are using this trick because function is overengineered and it's not easy to just use standard 1 / FPS_TARGET - type: evaluate_write address: [MAIN, 0x30C2F00] value_type: float value: "0.8 / FPS_TARGET"