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https://github.com/Ultra-NX/UltraNX.git
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27 lines
635 B
YAML
27 lines
635 B
YAML
# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0
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# BID: C7DAB27F22ACD2ED
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# Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values.
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# So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
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MASTER_WRITE:
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# Change main loop delay from 31.6 ms to 4.2 ms
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-
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type: asm_a64
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main_offset: 0x950C6C
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instructions: [
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[mov, x0, 0x400000]
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]
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-
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type: asm_a64
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main_offset: 0x950C74
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instructions: [
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[mov, x0, 0x400000]
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]
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-
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type: asm_a64
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main_offset: 0x950C94
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instructions: [
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[nop],
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[nop]
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]
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