# 妖怪ウォッチ4 ぼくらは同じ空を見上げている 2.2.0 # BID: C7DAB27F22ACD2ED # Game is using double buffer, nvnWindowBuilderSetTextures has hardcoded values. # So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate. MASTER_WRITE: # Change main loop delay from 31.6 ms to 4.2 ms - type: asm_a64 main_offset: 0x950C6C instructions: [ [mov, x0, 0x400000] ] - type: asm_a64 main_offset: 0x950C74 instructions: [ [mov, x0, 0x400000] ] - type: asm_a64 main_offset: 0x950C94 instructions: [ [nop], [nop] ]