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https://github.com/Ultra-NX/UltraNX.git
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75 lines
1.7 KiB
YAML
75 lines
1.7 KiB
YAML
# Gear.Club Unlimited 2 1.7.2
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# BID: FE757B10B45C3444
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DECLARATIONS:
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-
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type: variable
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name: vsync_target
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value_type: uint32
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default_value: 2
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evaluate: VSYNC_TARGET
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-
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type: variable
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name: dr_target
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value_type: float
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default_value: 33
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evaluate: "1.1 * FPS_TARGET"
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-
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type: code
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name: getVsyncTarget
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instructions: [
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[adrp, x1, $vsync_target],
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[ldr, w1, [x1, $vsync_target]],
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[mov, w19, w1],
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[ret]
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]
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-
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type: code
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name: getDrTarget
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instructions: [
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[adrp, x0, $dr_target],
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[ldr, s0, [x0, $dr_target]],
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[ret]
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]
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MASTER_WRITE:
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# Edit Eden.Graphics.IGraphicsQualityProfile::set_VSyncCount
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# If not edited, light is flickering at > 30 FPS
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-
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type: asm_a64
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main_offset: 0x14B4990
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instructions: [
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[adrp, x1, $vsync_target],
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[ldr, w1, [x1, $vsync_target]],
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[str, w1, [x0, 0x54]],
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[ret]
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]
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# Edit UnityEngine.QualitySettings::set_vSyncCount
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# If not edited, light is flickering at > 30 FPS
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-
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type: asm_a64
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main_offset: 0x1B46EE4
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instructions: [
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[adrp, x0, $vsync_target],
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[ldr, w0, [x0, $vsync_target]],
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[ldp, x29, x30, [sp, 0x20]],
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[ldp, x20, x19, [sp, 0x10]],
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[add, sp, sp, 0x30],
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[br, x1]
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]
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# Edit Eden.Graphics.GraphicsQualityManager::SetTargetFrameRate
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# If not edited, it locks to 30 FPS
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-
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type: asm_a64
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main_offset: 0x14AB578
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instructions: [
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[bl, _getVsyncTarget()]
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]
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# Edit Eden.Graphics.DynamicResolutionScaler::UpdateScaling
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# If not edited, performance is much worse at > 30 FPS
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-
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type: asm_a64
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main_offset: 0x14988BC
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instructions: [
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[bl, _getDrTarget()]
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]
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