# Gear.Club Unlimited 2 1.7.2 # BID: FE757B10B45C3444 DECLARATIONS: - type: variable name: vsync_target value_type: uint32 default_value: 2 evaluate: VSYNC_TARGET - type: variable name: dr_target value_type: float default_value: 33 evaluate: "1.1 * FPS_TARGET" - type: code name: getVsyncTarget instructions: [ [adrp, x1, $vsync_target], [ldr, w1, [x1, $vsync_target]], [mov, w19, w1], [ret] ] - type: code name: getDrTarget instructions: [ [adrp, x0, $dr_target], [ldr, s0, [x0, $dr_target]], [ret] ] MASTER_WRITE: # Edit Eden.Graphics.IGraphicsQualityProfile::set_VSyncCount # If not edited, light is flickering at > 30 FPS - type: asm_a64 main_offset: 0x14B4990 instructions: [ [adrp, x1, $vsync_target], [ldr, w1, [x1, $vsync_target]], [str, w1, [x0, 0x54]], [ret] ] # Edit UnityEngine.QualitySettings::set_vSyncCount # If not edited, light is flickering at > 30 FPS - type: asm_a64 main_offset: 0x1B46EE4 instructions: [ [adrp, x0, $vsync_target], [ldr, w0, [x0, $vsync_target]], [ldp, x29, x30, [sp, 0x20]], [ldp, x20, x19, [sp, 0x10]], [add, sp, sp, 0x30], [br, x1] ] # Edit Eden.Graphics.GraphicsQualityManager::SetTargetFrameRate # If not edited, it locks to 30 FPS - type: asm_a64 main_offset: 0x14AB578 instructions: [ [bl, _getVsyncTarget()] ] # Edit Eden.Graphics.DynamicResolutionScaler::UpdateScaling # If not edited, performance is much worse at > 30 FPS - type: asm_a64 main_offset: 0x14988BC instructions: [ [bl, _getDrTarget()] ]