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https://github.com/Ultra-NX/UltraNX.git
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57 lines
1.1 KiB
YAML
57 lines
1.1 KiB
YAML
# Resident Evil 1.0.0
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# BID: 6BEC9B23B09DF46C
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DECLARATIONS:
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-
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type: variable
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name: cutscene_flag
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value_type: uint32
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default_value: 0
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-
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type: code
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name: signalCutscene
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instructions: [
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[add, x29, sp, 0x10],
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[mov, w1, 1],
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[adrp, x19, $cutscene_flag],
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[str, w1, [x19, $cutscene_flag]],
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[ret]
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]
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-
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type: code
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name: designalCutscene
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instructions: [
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[mov, w1, wzr],
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[adrp, x2, $cutscene_flag],
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[str, w1, [x2, $cutscene_flag]],
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[ret]
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]
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MASTER_WRITE:
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# Detect prerendered cutscenes
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-
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type: asm_a64
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main_offset: 0xB1A818
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instructions: [
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[bl, _signalCutscene()]
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]
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-
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type: asm_a64
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main_offset: 0xB1A9BC
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instructions: [
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[b, _designalCutscene()]
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]
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ALL_FPS:
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# Internal FPS Lock
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-
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type: evaluate_write
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address: [MAIN, 0x1EC6CF0, 0x4C]
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value_type: float
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value: "FPS_LOCK_TARGET"
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-
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type: compare
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compare_type: "=="
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compare_value: 1
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compare_address: [VARIABLE, cutscene_flag]
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value_type: refresh_rate
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value: 30
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