# Resident Evil 1.0.0 # BID: 6BEC9B23B09DF46C DECLARATIONS: - type: variable name: cutscene_flag value_type: uint32 default_value: 0 - type: code name: signalCutscene instructions: [ [add, x29, sp, 0x10], [mov, w1, 1], [adrp, x19, $cutscene_flag], [str, w1, [x19, $cutscene_flag]], [ret] ] - type: code name: designalCutscene instructions: [ [mov, w1, wzr], [adrp, x2, $cutscene_flag], [str, w1, [x2, $cutscene_flag]], [ret] ] MASTER_WRITE: # Detect prerendered cutscenes - type: asm_a64 main_offset: 0xB1A818 instructions: [ [bl, _signalCutscene()] ] - type: asm_a64 main_offset: 0xB1A9BC instructions: [ [b, _designalCutscene()] ] ALL_FPS: # Internal FPS Lock - type: evaluate_write address: [MAIN, 0x1EC6CF0, 0x4C] value_type: float value: "FPS_LOCK_TARGET" - type: compare compare_type: "==" compare_value: 1 compare_address: [VARIABLE, cutscene_flag] value_type: refresh_rate value: 30