2025-09-09 16:16:31 +03:00

62 lines
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# Dark Souls Remastered 1.0.3
# BID: DF3766A2BB651A3E
DECLARATIONS:
-
type: variable
name: fps_target
value_type: double
default_value: 30
evaluate: FPS_LOCK_TARGET
-
type: variable
name: game_speed
value_type: float
default_value: 0.0333333333
evaluate: "1/FPS_TARGET"
MASTER_WRITE:
# Redirect FPS target to MAIN+0x55E9A00
-
type: asm_a64
main_offset: 0x706FA4
instructions: [
[adrp, x1, $fps_target]
]
-
type: asm_a64
main_offset: 0x7070B0
instructions: [
[ldr, d0, [x1, $fps_target]]
]
# Redirect game speed to MAIN+0x55E9A08
-
type: asm_a64
main_offset: 0x667900
instructions: [
[adrp, x8, $game_speed],
[ldr, s8, [x8, $game_speed]]
]
ALL_FPS:
-
type: compare
compare_address: [MAIN, 0x4543788, 0x470]
compare_address_unsafe: true
compare_type: "=="
compare_value_type: int32
compare_value: 1
address: [VARIABLE, fps_target]
value: 30
-
type: compare
compare_address: [MAIN, 0x4543788, 0x470]
compare_address_unsafe: true
compare_type: "=="
compare_value_type: int32
compare_value: 1
address: [VARIABLE, game_speed]
value: 0.0333333333
-
type: block
what: timing