# Dark Souls Remastered 1.0.3 # BID: DF3766A2BB651A3E DECLARATIONS: - type: variable name: fps_target value_type: double default_value: 30 evaluate: FPS_LOCK_TARGET - type: variable name: game_speed value_type: float default_value: 0.0333333333 evaluate: "1/FPS_TARGET" MASTER_WRITE: # Redirect FPS target to MAIN+0x55E9A00 - type: asm_a64 main_offset: 0x706FA4 instructions: [ [adrp, x1, $fps_target] ] - type: asm_a64 main_offset: 0x7070B0 instructions: [ [ldr, d0, [x1, $fps_target]] ] # Redirect game speed to MAIN+0x55E9A08 - type: asm_a64 main_offset: 0x667900 instructions: [ [adrp, x8, $game_speed], [ldr, s8, [x8, $game_speed]] ] ALL_FPS: - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_address_unsafe: true compare_type: "==" compare_value_type: int32 compare_value: 1 address: [VARIABLE, fps_target] value: 30 - type: compare compare_address: [MAIN, 0x4543788, 0x470] compare_address_unsafe: true compare_type: "==" compare_value_type: int32 compare_value: 1 address: [VARIABLE, game_speed] value: 0.0333333333 - type: block what: timing