2025-09-09 16:16:31 +03:00

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# Divinity Original Sin 2 1.0.10
# BID: 4979B200D53BB282
# Game is using double buffer, buffers are not allocated in loop.
# So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
DECLARATIONS:
-
type: variable
name: dr_scale
value_type: double
default_value: 1000000
evaluate: "30000000 / FPS_TARGET"
MASTER_WRITE:
# Change location of GPU frametime double divider
-
type: asm_a64
main_offset: 0x921768
instructions: [
[adrp, x8, $dr_scale],
[ldr, d1, [x8, $dr_scale]]
]