# Divinity Original Sin 2 1.0.10 # BID: 4979B200D53BB282 # Game is using double buffer, buffers are not allocated in loop. # So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate. DECLARATIONS: - type: variable name: dr_scale value_type: double default_value: 1000000 evaluate: "30000000 / FPS_TARGET" MASTER_WRITE: # Change location of GPU frametime double divider - type: asm_a64 main_offset: 0x921768 instructions: [ [adrp, x8, $dr_scale], [ldr, d1, [x8, $dr_scale]] ]