2025-09-09 16:16:31 +03:00

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# Sherlock Holmes: The Devil's Daughter 1.0.0
# BID: 2B37ED2A971948F3
DECLARATIONS:
-
type: variable
name: dr_target1
value_type: float
default_value: 38
evaluate: "1.14 * FRAMETIME_TARGET"
-
type: variable
name: dr_target2
value_type: float
default_value: 22
evaluate: "0.66 * FRAMETIME_TARGET"
-
type: variable
name: dr_target3
value_type: float
default_value: 43.5
evaluate: "1.305 * FRAMETIME_TARGET"
-
type: variable
name: dr_target4
value_type: float
default_value: 58
evaluate: "1.74 * FRAMETIME_TARGET"
-
type: variable
name: dr_target5
value_type: float
default_value: 47
evaluate: "1.41 * FRAMETIME_TARGET"
-
type: variable
name: dr_target6
value_type: float
default_value: 34
evaluate: "1.02 * FRAMETIME_TARGET"
MASTER_WRITE:
# Redirect Dynamic Resolution timings to MAIN + 0x3189F00
# 38.0
-
type: asm_a64
main_offset: 0xFFEAFC
instructions: [
[adrp, x10, $dr_target1],
[ldr, s1, [x10, $dr_target1]]
]
# 22.0
-
type: asm_a64
main_offset: 0xFFEB0C
instructions: [
[ldr, s1, [x10, $dr_target2]]
]
# 43.5
-
type: asm_a64
main_offset: 0xFFEAD4
instructions: [
[adrp, x10, $dr_target3],
[ldr, s1, [x10, $dr_target3]]
]
# 58.0
-
type: asm_a64
main_offset: 0xFFEAE4
instructions: [
[adrp, x10, $dr_target4],
[ldr, s1, [x10, $dr_target4]]
]
# 47.0 | 34.0
-
type: asm_a64
main_offset: 0xFFEB20
instructions: [
[adrp, x11, $dr_target5],
[ldr, s1, [x11, $dr_target5]],
[adrp, x11, $dr_target6],
[fcmp, s0, s1],
[ldr, s1, [x11, $dr_target6]]
]
ALL_FPS:
# UGameEngine::GetMaxTickRate()
# Bool Lock FPS
-
type: write
address: [MAIN, 0x30D1B7C]
value_type: uint8
value: 0