# Sherlock Holmes: The Devil's Daughter 1.0.0 # BID: 2B37ED2A971948F3 DECLARATIONS: - type: variable name: dr_target1 value_type: float default_value: 38 evaluate: "1.14 * FRAMETIME_TARGET" - type: variable name: dr_target2 value_type: float default_value: 22 evaluate: "0.66 * FRAMETIME_TARGET" - type: variable name: dr_target3 value_type: float default_value: 43.5 evaluate: "1.305 * FRAMETIME_TARGET" - type: variable name: dr_target4 value_type: float default_value: 58 evaluate: "1.74 * FRAMETIME_TARGET" - type: variable name: dr_target5 value_type: float default_value: 47 evaluate: "1.41 * FRAMETIME_TARGET" - type: variable name: dr_target6 value_type: float default_value: 34 evaluate: "1.02 * FRAMETIME_TARGET" MASTER_WRITE: # Redirect Dynamic Resolution timings to MAIN + 0x3189F00 # 38.0 - type: asm_a64 main_offset: 0xFFEAFC instructions: [ [adrp, x10, $dr_target1], [ldr, s1, [x10, $dr_target1]] ] # 22.0 - type: asm_a64 main_offset: 0xFFEB0C instructions: [ [ldr, s1, [x10, $dr_target2]] ] # 43.5 - type: asm_a64 main_offset: 0xFFEAD4 instructions: [ [adrp, x10, $dr_target3], [ldr, s1, [x10, $dr_target3]] ] # 58.0 - type: asm_a64 main_offset: 0xFFEAE4 instructions: [ [adrp, x10, $dr_target4], [ldr, s1, [x10, $dr_target4]] ] # 47.0 | 34.0 - type: asm_a64 main_offset: 0xFFEB20 instructions: [ [adrp, x11, $dr_target5], [ldr, s1, [x11, $dr_target5]], [adrp, x11, $dr_target6], [fcmp, s0, s1], [ldr, s1, [x11, $dr_target6]] ] ALL_FPS: # UGameEngine::GetMaxTickRate() # Bool Lock FPS - type: write address: [MAIN, 0x30D1B7C] value_type: uint8 value: 0