2025-10-17 21:09:28 +03:00

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# Twilight Monk 1.4.1
# BID: 23E85FEDEC96439C
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5E0A268, 0x7A4]
address_unsafe: true
value_type: uint32
# Default is 0x46, bUseFixedFrameRate |= 0x40
# By writing 6 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
value: 6
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x5DDCEC8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x5E0AB88, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: evaluate_write
address: [MAIN, 0x560EA78, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing