2026-10-16 14:05:27 +03:00

66 lines
1.2 KiB
YAML

# WWE 2K18 1.04
# BID: DEEE18D307C81634
MASTER_WRITE:
# NOP 30 fps restore
-
type: asm_a64
main_offset: 0xEEB634
instructions: [
[ret]
]
# SetFrameRate
-
type: asm_a64
main_offset: 0xEEB688
instructions: [
[adrp, x8, 0x3016000],
[ldr, x8, [x8, 0x990]],
[ldr, s0, [x8, 0x20]],
[ret]
]
# NOP 30 fps restore
-
type: asm_a64
main_offset: 0xEEB7D4
instructions: [
[ret]
]
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x3748D38]
value_type: uint32
value: "FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D4C]
value_type: float
value: "1 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D50]
value_type: float
value: "FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D54]
value_type: float
value: "1000 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D58]
value_type: uint32
value: "1000 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D6C]
value_type: float
value: "60 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x3748D70]
value_type: float
value: "FPS_TARGET / 60"