# WWE 2K18 1.04 # BID: DEEE18D307C81634 MASTER_WRITE: # NOP 30 fps restore - type: asm_a64 main_offset: 0xEEB634 instructions: [ [ret] ] # SetFrameRate - type: asm_a64 main_offset: 0xEEB688 instructions: [ [adrp, x8, 0x3016000], [ldr, x8, [x8, 0x990]], [ldr, s0, [x8, 0x20]], [ret] ] # NOP 30 fps restore - type: asm_a64 main_offset: 0xEEB7D4 instructions: [ [ret] ] ALL_FPS: - type: evaluate_write address: [MAIN, 0x3748D38] value_type: uint32 value: "FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D4C] value_type: float value: "1 / FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D50] value_type: float value: "FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D54] value_type: float value: "1000 / FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D58] value_type: uint32 value: "1000 / FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D6C] value_type: float value: "60 / FPS_TARGET" - type: evaluate_write address: [MAIN, 0x3748D70] value_type: float value: "FPS_TARGET / 60"