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# Destroy All Humans! 1.0.1
# BID: 72E8F20EBBDBA296
unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) rounded to 1 decimal
-
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type: evaluate_write
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address: [MAIN, 0x66C53A0, 0]
value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
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# t.MaxFPS
-
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type: evaluate_write
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address: [MAIN, 0x66ED320, 0]
value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
type: block
what: timing