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# Crash Bandicoot 4: It's About Time 1.2
# BID: E8DB38F170B0149D
unsafeCheck: true
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ALL_FPS:
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# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
-
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type: evaluate_write
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address: [MAIN, 0x7AE3340, 0]
value_type: float
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value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
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# t.MaxFPS
-
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type: evaluate_write
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address: [MAIN, 0x7B0DEB0, 0]
value_type: float
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value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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-
type: block
what: timing