mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 11:31:54 +00:00
276 lines
5.2 KiB
YAML
276 lines
5.2 KiB
YAML
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# The Legend of Zelda: Tears of The Kingdom 1.2.1
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# BID: 9B4E43650501A4D4
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Addons:
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- atmosphere/contents/0100F2C0115B6000/exefs/main.npdm
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unsafeCheck: true
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MASTER_WRITE:
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# Remove double buffer
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-
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type: bytes
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main_offset: 0x21BE6D0
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value_type: uint32
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value:
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- 0x52800021
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- 0x52800068
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- 0x39029661
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# CODE CAVE
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-
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type: bytes
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main_offset: 0x2B19A50
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value_type: uint32
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value:
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- 0xD63F0100
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- 0x97FFF72F
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- 0xB000E081
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- 0xF9455828
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- 0xF9055820
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- 0xB5000048
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- 0x17E5BF5A
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- 0xCB080000
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- 0x97FFF820
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- 0x528502A2
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- 0x72A00FE2
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- 0x52881541
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- 0x72A07F21
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- 0xEB01001F
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- 0x9A80C020
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- 0xEB02001F
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- 0x9A80B040
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- 0x1E630000
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- 0x52800042
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- 0x1AC20821
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- 0x1E630021
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- 0x1E611800
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- 0xB000E081
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- 0x1E624000
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- 0xBD0AB820
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- 0x14000008
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- 0xB000E081
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- 0xB90ABC22
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- 0x178E31AD
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- 0x52800042
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- 0xB000E081
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- 0xB90ABC22
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- 0x17FFFF0C
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- 0xB94ABC22
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- 0x34000102
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- 0xF85F0260
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- 0x7100045F
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- 0x540000CC
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- 0x12800021
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- 0xF000DAA8
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- 0xF9451508
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- 0xD63F0100
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- 0x17E5BF36
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- 0xB000E082
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- 0xB94AC041
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- 0xB90AC05F
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- 0xF000DAA8
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- 0xF9451508
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- 0xD63F0100
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- 0x17E5BF2F
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- 0x52800022
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- 0x17FFFFE7
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- 0x1E202048
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- 0x54000041
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- 0x1E2E1000
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- 0x1E222808
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- 0x1E202028
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- 0x1770F360
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- 0xB000E081
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- 0xBD4AB821
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- 0xBD4C5400
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- 0x1E210800
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- 0xD65F03C0
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# Connect game speed to code cave's calculation
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-
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type: bytes
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main_offset: 0x24897CC
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value_type: uint32
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value: 0x141A40A1
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# Lock prerendered cutscenes to 30 FPS and unlock after while reading expected interval from MAIN + 0x472AAC0
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-
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type: bytes
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main_offset: 0x2484F30
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value_type: uint32
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value: 0x941A52FA
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-
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type: bytes
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main_offset: 0xEA42E8
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value_type: uint32
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value: 0x1471D5F7
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# Adjust DR timing to FPS target by reading factor from MAIN + 0x472AAC4
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-
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type: bytes
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main_offset: 0x972C14
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value_type: uint32
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value:
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- 0x9001EDC8
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- 0xBD4AC501
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# Read game's speed from bss caved game speed at MAIN + 0x472AAB8
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-
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type: bytes
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main_offset: 0x7EDE7C
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value_type: uint32
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value:
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- 0xB001F9E1
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- 0x1E27D001
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- 0xBD4AB820
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- 0xD503201F
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- 0xF001F228
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- 0xAA0003F3
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- 0x1E211801
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- 0xD503201F
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# Fix black background for D-pad menu
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-
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type: bytes
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main_offset: 0x7568B0
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value_type: uint32
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value: 0x148F0C9C
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# Fix vertical aiming speed for Ultrahand (thanks to Last Breath for pointer)
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-
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type: bytes
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main_offset: 0x1D48D40
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value_type: uint32
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value: 0x9437437E
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# Default values
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-
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type: bytes
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main_offset: 0x472AAB8
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value_type: float
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value: 1.0
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-
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type: bytes
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main_offset: 0x472AAC0
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value_type: int32
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value: -2
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-
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type: bytes
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main_offset: 0x472AAC4
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value_type: float
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value: 0.001
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15FPS:
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# Set default interval to use by patch when exiting prerender cutscene
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -4
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.0005
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20FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -3
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.000667
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25FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -2
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.000834
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30FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -2
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.001
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35FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.00117
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40FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.00134
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45FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.0015
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50FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.00167
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55FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.00184
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60FPS:
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-
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type: write
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address: [MAIN, 0x472AAC0]
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value_type: int32
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value: -1
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# DR GPU Time Factor
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-
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type: write
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address: [MAIN, 0x472AAC4]
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value_type: float
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value: 0.002
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