UltraNX/SaltySD/plugins/FPSLocker/patches/010049B017774000/2F81A2EC9B298B37.yaml

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2023-10-25 11:42:26 +00:00
# DRAGON QUEST TREASURES 1.0.1
# BID: 2F81A2EC9B298B37
unsafeCheck: true
15FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS (default value is 30)
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [0, 0]
35FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x7E110D8, 0x7C0]
value_type: uint32
value: 7
# t.MaxFPS
-
type: write
address: [MAIN, 0x7E119A8, 0]
value_type: float
value: [0, 0]