# DRAGON QUEST TREASURES 1.0.1 # BID: 2F81A2EC9B298B37 unsafeCheck: true 15FPS: # Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 # Default is 0x47, bUseFixedFrameRate |= 0x40 # By writing 7 we are making sure that other flags are maintained: # bAllowMultiThreadedAnimationUpdate |= 4 # bOptimizeAnimBlueprintMemberVariableAccess |= 2 # bCanBlueprintsTickByDefault |= 1 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [15, 15] - type: block what: timing 20FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [20, 20] - type: block what: timing 25FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [25, 25] - type: block what: timing 30FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS (default value is 30) - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [0, 0] 35FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [35, 35] - type: block what: timing 40FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [40, 40] - type: block what: timing 45FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [45, 45] - type: block what: timing 50FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [50, 50] - type: block what: timing 55FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [55, 55] - type: block what: timing 60FPS: # Disable bUseFixedFrameRate - type: write address: [MAIN, 0x7E110D8, 0x7C0] value_type: uint32 value: 7 # t.MaxFPS - type: write address: [MAIN, 0x7E119A8, 0] value_type: float value: [0, 0]