UltraNX/SaltySD/plugins/FPSLocker/patches/010083A018262000/688C23D524730AB8.yaml

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2024-02-15 21:58:22 +00:00
# Hitman: Blood Money - Reprisal 1.0_68328
# BID: 688C23D524730AB8
# Fix aiming speed by tweaking it in game settings
# Videos / prerendered cutscenes are played at 30 FPS
unsafeCheck: true
15FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [15, 15]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [15, 15]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [15, 15]
-
type: block
what: timing
20FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [20, 20]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [20, 20]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [20, 20]
-
type: block
what: timing
25FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [25, 25]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [25, 25]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [25, 25]
-
type: block
what: timing
30FPS:
# Internal FPS Lock (default value)
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [30, 30]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [30, 30]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [30, 30]
35FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [35, 35]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [35, 35]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [35, 35]
-
type: block
what: timing
40FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [40, 40]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [40, 40]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [40, 40]
-
type: block
what: timing
45FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [45, 45]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [45, 45]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [45, 45]
-
type: block
what: timing
50FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [50, 50]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [50, 50]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [50, 50]
-
type: block
what: timing
55FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [55, 55]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [55, 55]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [55, 55]
-
type: block
what: timing
60FPS:
# Internal FPS Lock
-
type: write
address: [MAIN, 0x20AA038, 0x10]
value_type: uint32
value: [60, 60]
-
type: write
address: [MAIN, 0x20AA038, 0x40]
value_type: uint32
value: [60, 60]
-
type: write
address: [MAIN, 0x20AA038, 0x70]
value_type: uint32
value: [60, 60]