mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 11:31:54 +00:00
201 lines
3.7 KiB
YAML
201 lines
3.7 KiB
YAML
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# Hitman: Blood Money - Reprisal 1.0_68328
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# BID: 688C23D524730AB8
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# Fix aiming speed by tweaking it in game settings
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# Videos / prerendered cutscenes are played at 30 FPS
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unsafeCheck: true
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15FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [15, 15]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [15, 15]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [15, 15]
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-
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type: block
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what: timing
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20FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [20, 20]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [20, 20]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [20, 20]
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-
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type: block
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what: timing
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25FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [25, 25]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [25, 25]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [25, 25]
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-
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type: block
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what: timing
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30FPS:
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# Internal FPS Lock (default value)
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [30, 30]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [30, 30]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [30, 30]
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35FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [35, 35]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [35, 35]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [35, 35]
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-
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type: block
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what: timing
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40FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [40, 40]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [40, 40]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [40, 40]
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-
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type: block
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what: timing
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45FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [45, 45]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [45, 45]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [45, 45]
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-
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type: block
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what: timing
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50FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [50, 50]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [50, 50]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [50, 50]
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-
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type: block
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what: timing
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55FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [55, 55]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [55, 55]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [55, 55]
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-
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type: block
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what: timing
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60FPS:
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# Internal FPS Lock
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-
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type: write
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address: [MAIN, 0x20AA038, 0x10]
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value_type: uint32
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value: [60, 60]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x40]
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value_type: uint32
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value: [60, 60]
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-
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type: write
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address: [MAIN, 0x20AA038, 0x70]
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value_type: uint32
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value: [60, 60]
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