mirror of
https://github.com/talwat/lowfi
synced 2025-04-26 04:23:24 +00:00
114 lines
3.4 KiB
Rust
114 lines
3.4 KiB
Rust
use std::{sync::Arc, time::Duration};
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use crossterm::style::Stylize;
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use crate::{player::Player, tracks::TrackInfo};
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/// Small helper function to format durations.
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pub fn format_duration(duration: &Duration) -> String {
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let seconds = duration.as_secs() % 60;
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let minutes = duration.as_secs() / 60;
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format!("{:02}:{:02}", minutes, seconds)
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}
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/// Creates the progress bar, as well as all the padding needed.
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pub fn progress_bar(player: &Player, width: usize) -> String {
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let mut duration = Duration::new(0, 0);
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let elapsed = player.sink.get_pos();
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let mut filled = 0;
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if let Some(current) = player.current.load().as_ref() {
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if let Some(x) = current.duration {
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duration = x;
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let elapsed = elapsed.as_secs() as f32 / duration.as_secs() as f32;
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filled = (elapsed * width as f32).round() as usize;
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}
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};
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format!(
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" [{}{}] {}/{} ",
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"/".repeat(filled),
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" ".repeat(width.saturating_sub(filled)),
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format_duration(&elapsed),
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format_duration(&duration),
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)
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}
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/// Creates the audio bar, as well as all the padding needed.
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pub fn audio_bar(volume: f32, percentage: &str, width: usize) -> String {
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let audio = (volume * width as f32).round() as usize;
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format!(
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" volume: [{}{}] {}{} ",
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"/".repeat(audio),
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" ".repeat(width.saturating_sub(audio)),
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" ".repeat(4usize.saturating_sub(percentage.len())),
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percentage,
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)
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}
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/// This represents the main "action" bars state.
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enum ActionBar {
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Paused(TrackInfo),
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Playing(TrackInfo),
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Loading,
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}
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impl ActionBar {
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/// Formats the action bar to be displayed.
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/// The second value is the character length of the result.
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fn format(&self) -> (String, usize) {
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let (word, subject) = match self {
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Self::Playing(x) => ("playing", Some(x.name.clone())),
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Self::Paused(x) => ("paused", Some(x.name.clone())),
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Self::Loading => ("loading", None),
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};
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subject.map_or_else(
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|| (word.to_owned(), word.len()),
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|subject| {
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(
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format!("{} {}", word, subject.clone().bold()),
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word.len() + 1 + subject.len(),
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)
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},
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)
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}
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}
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/// Creates the top/action bar, which has the name of the track and it's status.
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/// This also creates all the needed padding.
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pub fn action(player: &Player, width: usize) -> String {
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let (main, len) = player
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.current
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.load()
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.as_ref()
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.map_or(ActionBar::Loading, |x| {
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let name = (*Arc::clone(x)).clone();
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if player.sink.is_paused() {
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ActionBar::Paused(name)
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} else {
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ActionBar::Playing(name)
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}
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})
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.format();
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if len > width {
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format!("{}...", &main[..=width])
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} else {
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format!("{}{}", main, " ".repeat(width - len))
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}
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}
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/// Creates the bottom controls bar, and also spaces it properly.
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pub fn controls(player: &Player, width: usize) -> String {
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let play_pause = if player.sink.is_paused() { ["[p]", "lay "] } else { ["[p]", "ause"] };
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let controls = [["[s]", "kip"], play_pause, ["[q]", "uit"]];
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let len: usize = controls.concat().iter().map(|x| x.len()).sum();
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let controls = controls.map(|x| format!("{}{}", x[0].bold(), x[1]));
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controls.join(&" ".repeat((width - len) / (controls.len() - 1)))
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}
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