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	feat: add dynamic handling of play/pause state in bottom controls bar (#31)
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				| @ -131,7 +131,7 @@ async fn interface(player: Arc<Player>, minimalist: bool) -> eyre::Result<()> { | ||||
|             VOLUME_TIMER.store(0, Ordering::Relaxed); | ||||
|         } | ||||
| 
 | ||||
|         let controls = components::controls(WIDTH); | ||||
|         let controls = components::controls(&player, WIDTH); | ||||
| 
 | ||||
|         let menu = if minimalist { | ||||
|             vec![action, middle] | ||||
|  | ||||
| @ -103,8 +103,9 @@ pub fn action(player: &Player, width: usize) -> String { | ||||
| } | ||||
| 
 | ||||
| /// Creates the bottom controls bar, and also spaces it properly.
 | ||||
| pub fn controls(width: usize) -> String { | ||||
|     let controls = [["[s]", "kip"], ["[p]", "ause"], ["[q]", "uit"]]; | ||||
| pub fn controls(player: &Player, width: usize) -> String { | ||||
|     let play_pause = if player.sink.is_paused() { ["[p]", "lay "] } else { ["[p]", "ause"] }; | ||||
|     let controls = [["[s]", "kip"], play_pause, ["[q]", "uit"]]; | ||||
|     let len: usize = controls.concat().iter().map(|x| x.len()).sum(); | ||||
|     let controls = controls.map(|x| format!("{}{}", x[0].bold(), x[1])); | ||||
| 
 | ||||
|  | ||||
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