feat: add dynamic handling of play/pause state in bottom controls bar (#31)

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Teemu Viikeri 2024-10-15 14:36:45 +03:00 committed by GitHub
parent 8d9d003dc9
commit b2c225256f
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2 changed files with 4 additions and 3 deletions

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@ -131,7 +131,7 @@ async fn interface(player: Arc<Player>, minimalist: bool) -> eyre::Result<()> {
VOLUME_TIMER.store(0, Ordering::Relaxed);
}
let controls = components::controls(WIDTH);
let controls = components::controls(&player, WIDTH);
let menu = if minimalist {
vec![action, middle]

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@ -103,8 +103,9 @@ pub fn action(player: &Player, width: usize) -> String {
}
/// Creates the bottom controls bar, and also spaces it properly.
pub fn controls(width: usize) -> String {
let controls = [["[s]", "kip"], ["[p]", "ause"], ["[q]", "uit"]];
pub fn controls(player: &Player, width: usize) -> String {
let play_pause = if player.sink.is_paused() { ["[p]", "lay "] } else { ["[p]", "ause"] };
let controls = [["[s]", "kip"], play_pause, ["[q]", "uit"]];
let len: usize = controls.concat().iter().map(|x| x.len()).sum();
let controls = controls.map(|x| format!("{}{}", x[0].bold(), x[1]));