Updates updates updates
~Updated Plugin loader and Action replay to the latest release! ~re-zipped both the above to .rars to support MultiUpdater ~Updated the readme to reflect the latest update. ~Updated the ActionReplayCodeTypes NOTE: If something is wrong, either let me know or send a pull request with a fix! please and thank you :Dpull/6/head
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@ -48,7 +48,8 @@ AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ)
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Offset Codes:
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--------------
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BXXXXXXX 00000000 – offset = *(XXXXXXX + offset)
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D3000000 XXXXXXXX – set offset to immediate value
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D3000000 XXXXXXXX – offset#1 = XXXXXXXX
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D3000001 XXXXXXXX - offset#2 = XXXXXXXX
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DC000000 XXXXXXXX – Adds an value to the current offset
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Loop Codes:
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@ -63,7 +64,8 @@ Data Register Codes:
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D4000000 XXXXXXXX – Adds XXXXXXXX to the data register
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D4000001 XXXXXXXX – data#1 = data#1 + data#2 + XXXXXXXX
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D4000002 XXXXXXXX - data#2 = data#2 + data#1 + XXXXXXXX
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D500000Z XXXXXXXX – Sets the data register #Z (0: data#1, 1: data#2) to XXXXXXXX
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D5000000 XXXXXXXX – data#1 = XXXXXXXX
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D5000001 XXXXXXXX - data#2 = XXXXXXXX
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D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4
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D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2
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D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++
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@ -136,7 +138,7 @@ FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1]
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FE00XXXX YYYYYYYY - Search pattern (Z) from offset to offset + Y, XXXX is pattern size (in bytes)
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ZZZZZZZZ ZZZZZZZZ Next block of code is executed if the pattern is found and offset is updated with the address
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FFXXXXXX YYYYYYYY - Generate a random number between XXXXXX and YYYYYYYY
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FFXXXXXX YYYYYYYY - data = random number between XXXXXX and YYYYYYYY
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===================
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SPECIAL KEYPAD CODE
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81
README.md
81
README.md
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@ -2,39 +2,57 @@
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## How to use
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# Using LUMAS3DS 9.0 Plugin Loader
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After following either of the below you look at a [video](https://www.youtube.com/watch?v=c2258P9wKkA) to see how to use the editor and create codes.
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1. Download `Luma3DS 9.0 - Plugin loader` and `CTRPluginFramework - Action Replay` (Included in this repository or you can download from [here](https://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/page-6#post-7750475))
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# Using Luma3DS with Plugin Loader
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1. Download `Luma3DS 9.0 - Plugin loader.rar` & `ActionReplay.rar`
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- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/)
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2. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher.
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3. Replace the `boot.firm` from the root of your SD Card with the Luma3DS 9.0 - Plugin loader.7z `boot.firm`
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4. Place the contents from `CTRPluginFramework - Action Replay.7z` into `SD:/luma/plugins/<Title ID of the game folder>/`
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3. Rename any existing `boot.firm` in the root of your SD card to `boot.firm.bak` in case you want to go back, then drag the `boot.firm` from `Luma3DS 9.0 - Plugin loader.rar` into the root of your SD card
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4. Place the conents from `ActionReplay.rar` into either
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- `sd:/luma/plugins/<Title ID of the game folder>/`
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- Name of the plugin must be `plugin.plg` if placed here.
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- or `sd:/luma/plugins/ActionReplay/`
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- Name of plugin must be `ActionReplay.plg` if placed here.
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- if placed here allows loading the `plugin` for all games if no specific plugin is found.
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5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder
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6. Move the `.txt` file to either `sd:/cheats/` (txt files are conviently already named correctly if placing here)
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7. Or place in same folder as the `plugin.plg` from #4 and rename the `.txt` to `cheats.txt`
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8. Use your button combo to load up `rosalina menu` (default is usually `L+Down+select`) and enable `plugin loader` and then load up your game (if you get a green screen during load then it worked) and cheat to your hearts content!
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9. To open CTRPluginFramework menu press `select` once in game
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6. Move the `.txt` file to either
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- `sd:/cheats/`
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- txt files are conviently already named correctly if placing here
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- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt`
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7. Use your button combo to load up `rosalina menu` (default is usually `L+Down+select`) and enable `plugin loader` if it isn't already and then load up your game
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- If you get a green screen during load then it worked
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- To open CTRPluginFramework menu press `select` once in game
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--
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- Note: The plugin loader is automatically enabled on Old3DS because Mode3 games needs it.
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- Note: So on N3DS, you have to enable the plugin loader from Rosalina, and you can disable it too. You can't disable it for Mode3 games though.
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- Note: `Luma3DS 9.0 - Plugin loader` & `ActionReplay` are .rar files in this repository for convenience of updating with [MultiUpdater](https://github.com/LiquidFenrir/MultiUpdater) as 7z files are not supported.
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# Using BOOTNTR
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(If not using/running with `LUMAS3DS 9.0 Plugin Loader`)
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- If you decide to want to use `LUMAS3DS 9.0 Plugin Loader` alongside with `BOOTNTR` follow from the first step otherwise start at the second step!
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If you decide to want to use `LUMAS3DS 9.0 Plugin Loader` alongside with `BOOTNTR` follow from the first step otherwise start at the third step!
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1. Make sure That Disable the Plugin Loader from the Rosalina Menu if Your using the boot.firm of `Luma3DS 9.0 Plugin Loader`.
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2. Only BOOTNTR 3.3 Works if Your using the boot.firm of Luma3DS 9.0 Plugin Loader.
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3. Download `CTRPluginFramework - Action Replay` (Included in this repository or you can download from [here](https://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/page-6#post-7750475))
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4. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher.
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5. Place the contents from `CTRPluginFramework - Action Replay.7z` into `SD:/plugin/<Title ID of the game folder>/`
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6. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder
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7. Move the `.txt` file to either `sd:/cheats/` (txt files are conviently already named correctly if placing here)
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8. Or place in same folder as the `plugin.plg` from #5 and rename the `.txt` to `cheats.txt`
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9. Open up BOOTNTR and wait for it to do it's thing
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10. Load up game (if you get a green screen during load then it worked) and cheat to your hearts content!
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11. To open CTRPluginFramework menu press `select` once in game
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1. Make sure to disable the plugin loader from Rosalina if you're using the `boot.firm` of `Luma3DS with Plugin Loader`
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- Only BOOTNTR 3.3 works if you're using the `boot.firm` of `Luma3DS with Plugin Loader`
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2. Download `ActionReplay.rar`
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- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/)
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3. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher.
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4. Place the contents from `ActionReplay.rar` into `SD:/plugin/<Title ID of the game folder>/`
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5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder
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6. Move the `.txt` file to either
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- `sd:/cheats/`
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- txt files are conviently already named correctly if placing here
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- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt`
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7. Open up BOOTNTR and let it do it's thing.
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- Reminder: if using alongside `Luma3DS with Plugin Loader` then use 3.3!
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8. Load up game
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- if you get a green screen during load then it worked
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- To open CTRPluginFramework menu press `select` once in game
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## If you wish to contribute
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codes that the CTRPF AR supports(Same as Gateshark but with more options!): [link](https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES/blob/master/ActionReplayCodeTypes.txt)
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- codes that the CTRPF AR supports(Same as Gateshark but with more options!): [link](https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES/blob/master/ActionReplayCodeTypes.txt)
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1. Fork repository
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2. Add Cheats / Make changes to cheats / Other
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or
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1. Create an issue!
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2. If creating an issue for a broken cheat, it may take time for me to test and see if I can fix (if I can fix at all).
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3. I can't test every single cheat in this repository! Sorry :/
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- NOTE: I didn't create these cheats, and some cheats might not work.
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- If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, if you need help with broken codes either make an issue or add a comment in this [thread](https://gbatemp.net/threads/database-ctrpf-ar-cheat-codes.493220/) and somebody may be able to help you. Thank you!
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## FAQS
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@ -56,9 +74,12 @@ or
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- Or put them in `SD/cheats/<Title ID of the game>.txt`
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3. Can I use both `cheats.txt` and `<Title ID of the game>.txt` files at the same time?
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- No, you don't/shouldn't use both if you already have 1 .txt file for the game in one of the directories. You only need either a `cheats.txt` or `<Title ID of the game>.txt` for a game not both.
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4. `LUMA3DS 9.0 Plugin Loader` only recognises `CTRPF (AR) Plugins` called `plugin.plg`
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4. `LUMA3DS 9.0 Plugin Loader` only recognises `CTRPF (AR) Plugins` called `plugin.plg` and `ActionReplay.plg`
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5. Make sure your using only 1 `CTRPF (AR) Plugin`! And No Other Plugins included alongside it! (Such as `Gateshark2NTR`, `libshark2NTR` or any other `Plugins`).
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6. If it gives you error,Try Deleting the `CTRPFData.bin` if it exists.
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7. To turn off `LUMA3DS 9.0 Plugin Loader` restart your 3DS and don't enable the plugin loader again unless you need to.
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8. NOTE: Games - Inazuma Eleven 3 (EUR), Teenage Mutant Ninja Turtles (USA) and (EUR), Shovel Knight (EUR) and (USA), LBX - Little Battlers eXperience (EUR) have 2 different `.txt` files. I Need to look into this.
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9. If you can't find a game you are looking for, you can try [Max Cheats](https://www.max-cheats.com) and see if they possibly have it.
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7. If you can't find a game you are looking for, you can try [Max Cheats](https://www.max-cheats.com) and see if they possibly have it.
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--
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Extra Notes to myself
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- Games - Inazuma Eleven 3 (EUR), Teenage Mutant Ninja Turtles (USA) and (EUR), Shovel Knight (EUR) and (USA), LBX - Little Battlers eXperience (EUR) have 2 different `.txt` files. I Need to look into this.
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