diff --git a/ActionReplay.rar b/ActionReplay.rar new file mode 100644 index 0000000..5436856 Binary files /dev/null and b/ActionReplay.rar differ diff --git a/ActionReplayCodeTypes.txt b/ActionReplayCodeTypes.txt index ab8c329..746a90d 100644 --- a/ActionReplayCodeTypes.txt +++ b/ActionReplayCodeTypes.txt @@ -48,7 +48,8 @@ AXXXXXXX ZZZZYYYY – Not Equal To (YYYY != [XXXXXXX + offset] & ~ZZZZ) Offset Codes: -------------- BXXXXXXX 00000000 – offset = *(XXXXXXX + offset) -D3000000 XXXXXXXX – set offset to immediate value +D3000000 XXXXXXXX – offset#1 = XXXXXXXX +D3000001 XXXXXXXX - offset#2 = XXXXXXXX DC000000 XXXXXXXX – Adds an value to the current offset Loop Codes: @@ -63,7 +64,8 @@ Data Register Codes: D4000000 XXXXXXXX – Adds XXXXXXXX to the data register D4000001 XXXXXXXX – data#1 = data#1 + data#2 + XXXXXXXX D4000002 XXXXXXXX - data#2 = data#2 + data#1 + XXXXXXXX -D500000Z XXXXXXXX – Sets the data register #Z (0: data#1, 1: data#2) to XXXXXXXX +D5000000 XXXXXXXX – data#1 = XXXXXXXX +D5000001 XXXXXXXX - data#2 = XXXXXXXX D6000000 XXXXXXXX – (32bit) [XXXXXXXX+offset] = data ; offset += 4 D7000000 XXXXXXXX – (16bit) [XXXXXXXX+offset] = data & 0xffff ; offset += 2 D8000000 XXXXXXXX – (8bit) [XXXXXXXX+offset] = data & 0xff ; offset++ @@ -136,7 +138,7 @@ FC000000 YYYYYYYY - Copy YYYYYYYY bytes from [offset#2] to [offset#1] FE00XXXX YYYYYYYY - Search pattern (Z) from offset to offset + Y, XXXX is pattern size (in bytes) ZZZZZZZZ ZZZZZZZZ Next block of code is executed if the pattern is found and offset is updated with the address -FFXXXXXX YYYYYYYY - Generate a random number between XXXXXX and YYYYYYYY +FFXXXXXX YYYYYYYY - data = random number between XXXXXX and YYYYYYYY =================== SPECIAL KEYPAD CODE diff --git a/CTRPluginFramework - Action Replay.7z b/CTRPluginFramework - Action Replay.7z deleted file mode 100644 index a7f74aa..0000000 Binary files a/CTRPluginFramework - Action Replay.7z and /dev/null differ diff --git a/Luma3DS 9.0 - Plugin loader.7z b/Luma3DS 9.0 - Plugin loader.7z deleted file mode 100644 index 8065955..0000000 Binary files a/Luma3DS 9.0 - Plugin loader.7z and /dev/null differ diff --git a/Luma3DS 9.0 - Plugin loader.rar b/Luma3DS 9.0 - Plugin loader.rar new file mode 100644 index 0000000..5b0a1fa Binary files /dev/null and b/Luma3DS 9.0 - Plugin loader.rar differ diff --git a/README.md b/README.md index 9ec5185..848886a 100644 --- a/README.md +++ b/README.md @@ -2,39 +2,57 @@ ## How to use -# Using LUMAS3DS 9.0 Plugin Loader +After following either of the below you look at a [video](https://www.youtube.com/watch?v=c2258P9wKkA) to see how to use the editor and create codes. -1. Download `Luma3DS 9.0 - Plugin loader` and `CTRPluginFramework - Action Replay` (Included in this repository or you can download from [here](https://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/page-6#post-7750475)) +# Using Luma3DS with Plugin Loader + +1. Download `Luma3DS 9.0 - Plugin loader.rar` & `ActionReplay.rar` +- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/) 2. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher. -3. Replace the `boot.firm` from the root of your SD Card with the Luma3DS 9.0 - Plugin loader.7z `boot.firm` -4. Place the contents from `CTRPluginFramework - Action Replay.7z` into `SD:/luma/plugins//` +3. Rename any existing `boot.firm` in the root of your SD card to `boot.firm.bak` in case you want to go back, then drag the `boot.firm` from `Luma3DS 9.0 - Plugin loader.rar` into the root of your SD card +4. Place the conents from `ActionReplay.rar` into either +- `sd:/luma/plugins/<Title ID of the game folder>/` + - Name of the plugin must be `plugin.plg` if placed here. +- or `sd:/luma/plugins/ActionReplay/` + - Name of plugin must be `ActionReplay.plg` if placed here. + - if placed here allows loading the `plugin` for all games if no specific plugin is found. 5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder -6. Move the `.txt` file to either `sd:/cheats/` (txt files are conviently already named correctly if placing here) -7. Or place in same folder as the `plugin.plg` from #4 and rename the `.txt` to `cheats.txt` -8. Use your button combo to load up `rosalina menu` (default is usually `L+Down+select`) and enable `plugin loader` and then load up your game (if you get a green screen during load then it worked) and cheat to your hearts content! -9. To open CTRPluginFramework menu press `select` once in game +6. Move the `.txt` file to either +- `sd:/cheats/` + - txt files are conviently already named correctly if placing here +- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt` +7. Use your button combo to load up `rosalina menu` (default is usually `L+Down+select`) and enable `plugin loader` if it isn't already and then load up your game +- If you get a green screen during load then it worked +- To open CTRPluginFramework menu press `select` once in game -# Using BOOTNTR -(If not using/running with `LUMAS3DS 9.0 Plugin Loader`) +-- +- Note: The plugin loader is automatically enabled on Old3DS because Mode3 games needs it. +- Note: So on N3DS, you have to enable the plugin loader from Rosalina, and you can disable it too. You can't disable it for Mode3 games though. +- Note: `Luma3DS 9.0 - Plugin loader` & `ActionReplay` are .rar files in this repository for convenience of updating with [MultiUpdater](https://github.com/LiquidFenrir/MultiUpdater) as 7z files are not supported. -If you decide to want to use `LUMAS3DS 9.0 Plugin Loader` alongside with `BOOTNTR` follow from the first step otherwise start at the third step! +# Using BOOTNTR +- If you decide to want to use `LUMAS3DS 9.0 Plugin Loader` alongside with `BOOTNTR` follow from the first step otherwise start at the second step! -1. Make sure That Disable the Plugin Loader from the Rosalina Menu if Your using the boot.firm of `Luma3DS 9.0 Plugin Loader`. -2. Only BOOTNTR 3.3 Works if Your using the boot.firm of Luma3DS 9.0 Plugin Loader. - -3. Download `CTRPluginFramework - Action Replay` (Included in this repository or you can download from [here](https://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/page-6#post-7750475)) -4. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher. -5. Place the contents from `CTRPluginFramework - Action Replay.7z` into `SD:/plugin/<Title ID of the game folder>/` -6. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder -7. Move the `.txt` file to either `sd:/cheats/` (txt files are conviently already named correctly if placing here) -8. Or place in same folder as the `plugin.plg` from #5 and rename the `.txt` to `cheats.txt` -9. Open up BOOTNTR and wait for it to do it's thing -10. Load up game (if you get a green screen during load then it worked) and cheat to your hearts content! -11. To open CTRPluginFramework menu press `select` once in game +1. Make sure to disable the plugin loader from Rosalina if you're using the `boot.firm` of `Luma3DS with Plugin Loader` +- Only BOOTNTR 3.3 works if you're using the `boot.firm` of `Luma3DS with Plugin Loader` +2. Download `ActionReplay.rar` +- Included in this repository or you can download from [here](http://gbatemp.net/threads/ctrpluginframework-blank-plugin.487729/) +3. Make sure you already installed the latest `Boot9strap` and `Luma CFW` and have a firmware of 11.4 or higher. +4. Place the contents from `ActionReplay.rar` into `SD:/plugin/<Title ID of the game folder>/` +5. Either download or clone this repository or search in the cheats folder for the game you want to cheat on and download the `.txt` file in the folder +6. Move the `.txt` file to either +- `sd:/cheats/` + - txt files are conviently already named correctly if placing here +- or place along side `plugin.plg` from #4 and rename the `.txt` to `cheats.txt` +7. Open up BOOTNTR and let it do it's thing. +- Reminder: if using alongside `Luma3DS with Plugin Loader` then use 3.3! +8. Load up game +- if you get a green screen during load then it worked +- To open CTRPluginFramework menu press `select` once in game ## If you wish to contribute -codes that the CTRPF AR supports(Same as Gateshark but with more options!): [link](https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES/blob/master/ActionReplayCodeTypes.txt) +- codes that the CTRPF AR supports(Same as Gateshark but with more options!): [link](https://github.com/JourneyOver/CTRPF-AR-CHEAT-CODES/blob/master/ActionReplayCodeTypes.txt) 1. Fork repository 2. Add Cheats / Make changes to cheats / Other @@ -43,8 +61,8 @@ codes that the CTRPF AR supports(Same as Gateshark but with more options!): [lin or 1. Create an issue! -2. If creating an issue for a broken cheat, it may take time for me to test and see if I can fix (if I can fix at all). -3. I can't test every single cheat in this repository! Sorry :/ +- NOTE: I didn't create these cheats, and some cheats might not work. + - If a cheat is not working, it just means that the cheat is wrong: no support will be done for cheats not working, I'm not here to fix all cheats, if you need help with broken codes either make an issue or add a comment in this [thread](https://gbatemp.net/threads/database-ctrpf-ar-cheat-codes.493220/) and somebody may be able to help you. Thank you! ## FAQS @@ -56,9 +74,12 @@ or - Or put them in `SD/cheats/<Title ID of the game>.txt` 3. Can I use both `cheats.txt` and `<Title ID of the game>.txt` files at the same time? - No, you don't/shouldn't use both if you already have 1 .txt file for the game in one of the directories. You only need either a `cheats.txt` or `<Title ID of the game>.txt` for a game not both. -4. `LUMA3DS 9.0 Plugin Loader` only recognises `CTRPF (AR) Plugins` called `plugin.plg` +4. `LUMA3DS 9.0 Plugin Loader` only recognises `CTRPF (AR) Plugins` called `plugin.plg` and `ActionReplay.plg` 5. Make sure your using only 1 `CTRPF (AR) Plugin`! And No Other Plugins included alongside it! (Such as `Gateshark2NTR`, `libshark2NTR` or any other `Plugins`). 6. If it gives you error,Try Deleting the `CTRPFData.bin` if it exists. -7. To turn off `LUMA3DS 9.0 Plugin Loader` restart your 3DS and don't enable the plugin loader again unless you need to. -8. NOTE: Games - Inazuma Eleven 3 (EUR), Teenage Mutant Ninja Turtles (USA) and (EUR), Shovel Knight (EUR) and (USA), LBX - Little Battlers eXperience (EUR) have 2 different `.txt` files. I Need to look into this. -9. If you can't find a game you are looking for, you can try [Max Cheats](https://www.max-cheats.com) and see if they possibly have it. +7. If you can't find a game you are looking for, you can try [Max Cheats](https://www.max-cheats.com) and see if they possibly have it. + +-- + +Extra Notes to myself +- Games - Inazuma Eleven 3 (EUR), Teenage Mutant Ninja Turtles (USA) and (EUR), Shovel Knight (EUR) and (USA), LBX - Little Battlers eXperience (EUR) have 2 different `.txt` files. I Need to look into this.