mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 03:21:54 +00:00
133 lines
2.3 KiB
YAML
133 lines
2.3 KiB
YAML
# The Legend of Heroes: Trails into Reverie 1.0.2
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# BID: A3E80F5FE073639D
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unsafeCheck: true
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MASTER_WRITE:
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# Read FPS lock time to MAIN+0x7A51500
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-
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type: bytes
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main_offset: 0x80DCC
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value_type: uint32
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value:
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- 0xB003CE88
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- 0xB9450108
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-
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type: bytes
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main_offset: 0x80E00
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value_type: uint32
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value:
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- 0xB003CE89
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- 0xB9450129
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# Default value
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-
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type: bytes
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main_offset: 0x7A51500
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value_type: float
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value: 0.0333333333
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# Write game's loop time as float to MAIN+0x7A51504
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-
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type: bytes
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main_offset: 0x80DD4
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value_type: uint32
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value: 0x94339A8B
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-
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type: bytes
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main_offset: 0xD67800
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value_type: uint32
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value:
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- 0x1E227821
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- 0xD0036754
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- 0xBD050681
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- 0xD65F03C0
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- # Read lowest timing float factor from MAIN+0x7A51504
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type: bytes
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main_offset: 0x80E70
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value_type: uint32
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value:
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- 0xB003CE8B
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- 0xB945056B
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- # Default value
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type: bytes
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main_offset: 0x7A51504
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value_type: float
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value: 0.0333333333
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15FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.0666666666
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20FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.05
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25FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.04
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-
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type: block
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what: timing
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30FPS:
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- # default value
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.0333333333
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35FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.028571428
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-
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type: block
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what: timing
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40FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.025
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-
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type: block
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what: timing
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45FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.0222222222
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-
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type: block
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what: timing
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50FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.02
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-
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type: block
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what: timing
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55FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.0181818181
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-
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type: block
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what: timing
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60FPS:
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-
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type: write
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address: [MAIN, 0x7A51500]
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value_type: float
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value: 0.0166666666
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