UltraNX/SaltySD/plugins/FPSLocker/patches/01002C0015644000/3A3C781930CB8201.yaml
2023-10-25 14:42:26 +03:00

226 lines
4.5 KiB
YAML

# Maglam Lord 1.00
# BID: 3A3C781930CB8201
# WARNING: Enemy Movement Speed is not scaling properly to framerate. At 60 FPS it's multiple times slower, looking like enemies are practically walking in place.
unsafeCheck: true
15FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [66.6, 66.6]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [15, 15]
-
type: block
what: timing
20FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [50, 50]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [20, 20]
-
type: block
what: timing
25FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [40, 40]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [25, 25]
-
type: block
what: timing
30FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget (default value)
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [33.3, 33.3]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [0, 0]
35FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [28.5, 28.5]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [35, 35]
-
type: block
what: timing
40FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [25, 25]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [40, 40]
-
type: block
what: timing
45FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [22.2, 22.2]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [45, 45]
-
type: block
what: timing
50FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [20, 20]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [50, 50]
-
type: block
what: timing
55FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [18.1, 18.1]
# t.MaxFPS
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [55, 55]
-
type: block
what: timing
60FPS:
# Disable bUseFixedFrameRate
-
type: write
address: [MAIN, 0x5F32908, 0x7B8]
value_type: uint32
value: 7
# r.DynamicRes.FrameTimeBudget
-
type: write
address: [MAIN, 0x5F086C0, 0]
value_type: float
value: [16.6, 16.6]
# t.MaxFPS (default value)
-
type: write
address: [MAIN, 0x5F331D8, 0]
value_type: float
value: [0, 0]