mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2024-12-28 03:21:54 +00:00
221 lines
4.2 KiB
YAML
221 lines
4.2 KiB
YAML
# Need For Speed Hot Pursuit Remastered 1.0.3
|
|
# BID: 799D1061182C1302
|
|
# Thanks to theboy181 for finding instruction responsible for calculating frame time which I used to find where is FPS target stored
|
|
|
|
unsafeCheck: true
|
|
|
|
15FPS:
|
|
# FPS Target = (19200*(1000/(FPS*2)))
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 640000
|
|
# FPS 2D Game Speed Target = (1/(FPS*2))
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.03333333
|
|
# FPS 3D Game Speed Target = (1/(FPS*2))
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.03333333
|
|
-
|
|
type: block
|
|
what: timing
|
|
20FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 480000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.025
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.025
|
|
-
|
|
type: block
|
|
what: timing
|
|
25FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 384000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.02
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.02
|
|
-
|
|
type: block
|
|
what: timing
|
|
30FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 320000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.01666666
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.01666666
|
|
35FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 274286
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.01428571
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.01428571
|
|
-
|
|
type: block
|
|
what: timing
|
|
40FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 240000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.0125
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.0125
|
|
-
|
|
type: block
|
|
what: timing
|
|
45FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 213334
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.01111111
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.01111111
|
|
-
|
|
type: block
|
|
what: timing
|
|
50FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 192000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.01
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.01
|
|
-
|
|
type: block
|
|
what: timing
|
|
55FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 174546
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.00909091
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.00909091
|
|
-
|
|
type: block
|
|
what: timing
|
|
60FPS:
|
|
# FPS Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xED96A8, 0x30]
|
|
value_type: uint64
|
|
value: 160000
|
|
# FPS 2D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x30]
|
|
value_type: float
|
|
value: 0.00833333
|
|
# FPS 3D Game Speed Target
|
|
-
|
|
type: write
|
|
address: [MAIN, 0xEFFC60, 0x50]
|
|
value_type: float
|
|
value: 0.00833333
|