2026-01-15 02:19:18 +03:00

25 lines
578 B
YAML

# Monster Energy Supercross - The Official Videogame 2 1.0.6
# BID: 3CAC2B84D43AF415
ALL_FPS:
# r.DynamicRes.FrameTimeBudget
-
type: evaluate_write
address: [MAIN, 0x8B1ACB0, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
-
type: evaluate_write
address: [MAIN, 0x8B44E30, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
# r.VSync
-
type: write
address: [MAIN, 0x82D7990, 0]
value_type: uint32
value: [0, 0]
-
type: block
what: timing