2025-03-26 08:45:47 +03:00

75 lines
1.7 KiB
YAML

# WARRIORS: Abyss 1.1.0
# BID: 50C9028B61A0BB7F
unsafeCheck: true
MASTER_WRITE:
# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
# Use FPS Target instead of vsync value for Dynamic Resolution max delta
-
type: bytes
main_offset: 0x6400D0
value_type: uint32
value:
- 0x90004441 # ADRP X1, 0xEC8000
- 0xBD44C021 # LDR S1, [X1, 0x4C0]
# Redirect DR Targets to MAIN+0x1359F00
-
type: bytes
main_offset: 0x640174
value_type: uint32
value:
- 0xB00068C9 # ADRP X9, 0x1359000
- 0xBD4F0121 # LDR S1, [X9, 0xF00]
-
type: bytes
main_offset: 0x640184
value_type: uint32
value:
- 0xB00068C9 # ADRP X9, 0x1359000
- 0xBD4F0521 # LDR S1, [X9, 0xF04]
# Default values
-
type: bytes
main_offset: 0x1359F00
value_type: float
value: [50, 40]
ALL_FPS:
# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
# FPS Lock
-
type: evaluate_write
address: [MAIN, 0xEC84CC]
value_type: uint32
value: "120 / FPS_LOCK_TARGET"
# Prevent from setting it as 0, otherwise game crashes
-
type: evaluate_compare
compare_address: [MAIN, 0xEC84CC]
compare_type: "=="
compare_value_type: uint32
compare_value: 0
address: [MAIN, 0xEC84CC]
value_type: uint32
value: 1
# Others
-
type: evaluate_write
address: [MAIN, 0xEC84C0]
value_type: float
value: "FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0xEC84C4]
value_type: uint32
value: "FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0xEC84C8]
value_type: float
value: "FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x1359F00]
value_type: float
value: ["1.5 * FRAMETIME_TARGET", "1.2 * FRAMETIME_TARGET"]