mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-07-03 00:42:20 +00:00
76 lines
1.7 KiB
YAML
76 lines
1.7 KiB
YAML
# WARRIORS: Abyss 1.2.1
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# BID: 293D73083149473E
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unsafeCheck: true
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MASTER_WRITE:
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# REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
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# Use FPS Target instead of vsync value for Dynamic Resolution max delta
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-
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type: bytes
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main_offset: 0x6BD270
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value_type: uint32
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value:
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- 0xB0004521 # ADRP X1, 0xF62000
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- 0xBD44D821 # LDR S1, [X1, 0x4D8]
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# Redirect DR Targets to MAIN+0x13F3F00
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-
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type: bytes
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main_offset: 0x6BD314
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value_type: uint32
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value:
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- 0xD00069A9 # ADRP X9, 0x13F3000
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- 0xBD4F0121 # LDR S1, [X9, 0xF00]
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-
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type: bytes
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main_offset: 0x6BD324
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value_type: uint32
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value:
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- 0xD00069A9 # ADRP X9, 0x13F3000
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- 0xBD4F0521 # LDR S1, [X9, 0xF04]
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# Default values
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-
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type: bytes
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main_offset: 0x13F3F00
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value_type: float
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value: [50, 40]
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ALL_FPS:
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# REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
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# FPS Lock
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-
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type: evaluate_write
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address: [MAIN, 0xF624E4]
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value_type: uint32
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value: "120 / FPS_LOCK_TARGET"
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# Prevent from setting it as 0, otherwise game crashes
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-
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type: evaluate_compare
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compare_address: [MAIN, 0xF624E4]
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compare_type: "=="
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compare_value_type: uint32
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compare_value: 0
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address: [MAIN, 0xF624E4]
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value_type: uint32
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value: 1
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# Others
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-
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type: evaluate_write
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address: [MAIN, 0xF624D8]
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value_type: float
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value: "FPS_TARGET"
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-
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type: evaluate_write
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address: [MAIN, 0xF624DC]
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value_type: uint32
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value: "FPS_TARGET"
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-
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type: evaluate_write
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address: [MAIN, 0xF624E0]
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value_type: float
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value: "FPS_TARGET"
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-
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type: evaluate_write
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address: [MAIN, 0x13F3F00]
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value_type: float
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value: ["1.5 * FRAMETIME_TARGET", "1.2 * FRAMETIME_TARGET"]
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