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https://github.com/Ultra-NX/UltraNX.git
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93 lines
1.8 KiB
YAML
93 lines
1.8 KiB
YAML
# Divinity Original Sin 2 1.0.10
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# BID: 4979B200D53BB282
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# Game is using double buffer, buffers are not allocated in loop.
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# So it's not possible to get stable FPS lock between 30 and 60.
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unsafeCheck: true
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MASTER_WRITE:
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# Change location of GPU frametime double divider to MAIN+0x32C6D00
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-
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type: bytes
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main_offset: 0x921768
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value_type: uint32
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value:
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- 0xB0014D28
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- 0xFD468101
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# Default value
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-
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type: bytes
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main_offset: 0x32C6D00
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value_type: double
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value: 1000000
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15FPS:
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# GPU Frametime divider = (30/FPS) * 1000000
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 2000000
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20FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 1500000
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25FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 1200000
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30FPS:
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# GPU Frametime divider (default value)
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 1000000
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35FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 857142
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40FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 750000
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45FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 666666
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50FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 600000
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55FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 545454
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60FPS:
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# GPU Frametime divider
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-
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type: write
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address: [MAIN, 0x32C6D00]
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value_type: double
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value: 500000
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