2024-11-15 12:49:24 +03:00

128 lines
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# Xenoblade2 2.0.2
# BID: E3938FA78579C1CA
unsafeCheck: true
MASTER_WRITE:
# Dynamic speed
# Jump before pushing frame to the end of .plt, which is 0x8B3448 (backup: MOV W8, #0x21A0)
-
type: bytes
main_offset: 0x700050
value_type: uint32
value: 0x1406CCFE
# Game speed math, write data to unused .bss, tick at 0x15ECF00, game speed at 0x15ECF08, take min delta from 0x15ECF10
-
type: bytes
main_offset: 0x8B3448
value_type: uint32
value:
- 0x97FFFB84
- 0xB00069C2
- 0xF9478041
- 0xF9078040
- 0xB5000061
- 0x52843408
- 0x17F932FD
- 0xCB010000
- 0x97FFFB80
- 0x1E25D002
- 0x52807D01
- 0x9AC10800
- 0x9E220000
- 0x52848001
- 0x72A92E81
- 0x1E270021
- 0x14000018
- 0x900016E0
- 0xF9406800
- 0xB4FFFE40
- 0xBD007800
- 0xBD007C00
- 0xF0001B60
- 0xF9416400
- 0xBD008000
- 0xB00069C0
- 0xBD0F0800
- 0x17FFFFEA
- 0x1E2E1001
- 0x1E221822
- 0x1E222000
- 0x5400006B
- 0x1E204040
- 0x17FFFFF0
- 0xB00069C0
- 0xBD4F1002
- 0x1E222000
- 0x54FFFD88
- 0x1E204040
- 0x17FFFFEA
- 0x1E211800
- 0x17FFFFF3
# Patch wind speed to take game speed from MAIN + 0x15ECF08
-
type: bytes
main_offset: 0x747CC4
value_type: uint32
value:
- 0xB0007528
- 0xBD4F0906
# Redirect DR timing to MAIN + 0x15ECF18
-
type: bytes
main_offset: 0x6AA038
value_type: uint32
value:
- 0xD0007A08
- 0xBD4F1900
# Default values
-
type: bytes
main_offset: 0x15ECF08
value_type: float
value: [0.0333333333, 0.0333333333, 0.0333333333, 0.0166666666, 0.0333333333]
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0xB74BC0]
value_type: uint32
value: ["VSYNC_TARGET", "VSYNC_TARGET"]
-
type: evaluate_write
address: [MAIN, 0x15ECF10]
value_type: float
value: "1 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x15ECF18]
value_type: float
value: "(1 / FPS_TARGET) / VSYNC_TARGET"
# Cutscenes in 30 FPS
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN]
value_type: refresh_rate
value: 30
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN, 0x15ECF10]
value_type: float
value: 0.0333333333
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN, 0x15ECF18]
value_type: float
value: 0.0333333333