2026-04-05 07:45:00 +03:00

18 lines
508 B
YAML

# Card-en-Ciel 1.9.1
# BID: D072AD5F9C249041
# Buffers are hardcoded line by line and put into fixed size heap allocation, so getting triple buffer requires effort
ALL_FPS:
# Min delta FPS Target
-
type: evaluate_write
address: [MAIN, 0x23CE638, 0x50]
value_type: uint32
value: FPS_TARGET
# Internal FPS Lock
# REF: look at nn::os::SleepThread() called in nnMain()
-
type: evaluate_write
address: [MAIN, 0x23CE638, 0x60]
value_type: float
value: 1 / FPS_LOCK_TARGET