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71 lines
1.7 KiB
YAML
71 lines
1.7 KiB
YAML
# DOOM `West` 1.4.1
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# BID: C638A0730217792B
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ALL_FPS:
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# rs_460Threshold (default is 0.285)
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-
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type: write
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address: [MAIN, 0x593E52C]
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value_type: float
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value: 1
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# rs_raiseMilliseconds
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-
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type: evaluate_write
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address: [MAIN, 0x593E9EC]
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value_type: float
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value: "0.966 * FRAMETIME_TARGET"
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# rs_dropMilliseconds
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-
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type: evaluate_write
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address: [MAIN, 0x593E954]
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value_type: float
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value: "0.99 * FRAMETIME_TARGET"
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# com_adaptiveTickMaxHz (default is 30)
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-
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type: evaluate_write
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address: [MAIN, 0x66B3F50]
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value_type: int32
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value: FPS_TARGET
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-
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type: evaluate_write
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address: [MAIN, 0x66B3F54]
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value_type: float
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value: FPS_TARGET
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# com_adaptiveTickMinHz (default is 30)
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-
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type: write
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address: [MAIN, 0x66B3EB8]
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value_type: uint32
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value: 15
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-
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type: write
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address: [MAIN, 0x66B3EBC]
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value_type: float
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value: 15
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# With some update devs broke some cutscenes, they apply fixed speed for them. Removing this fixed speed causes myriads of weird issues, that's why I'm locking those cutscenes to 30 FPS.
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-
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type: compare
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compare_address: [MAIN, 0x7377D64]
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 0
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value_type: refresh_rate
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value: 30
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-
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type: compare
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compare_address: [MAIN, 0x7377D64]
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 0
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address: [MAIN, 0x593E9EC]
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value_type: float
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value: 32.2
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-
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type: compare
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compare_address: [MAIN, 0x7377D64]
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compare_type: "=="
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compare_value_type: uint8
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compare_value: 0
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address: [MAIN, 0x593E954]
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value_type: float
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value: 33 |