2026-04-05 07:45:00 +03:00

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# 테일즈 오브 베르세리아 리마스터 / 緋夜傳奇 Remastered 1.0.4
# BID: 290D5939C6671566
# Known issue: Using barrier devices may not be triggering animation for any other FPS targets than 30, 50, 60, 100, 120.
# Known issue: Opening gate may not happen if you use any other FPS than 30, 60 or 120.
# Solution: when animation doesn't want to progress, change FPS Target to 30, 60 or 120.
ALL_FPS:
# Disable FPS Lock
## REF: 08 69 69 b8 69 ea 41 b9 28 01 08 0b, second result
## Look to which address points ldr w8,[x8, x9, LSL #0x0], this is the interval speed. Substract 4 from offset to get vsync interval and our offset we need to put.
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type: write
address: [MAIN, 0x44D07A6C]
value_type: uint32
value: [0, 1]
# Speed Factor
## REF: 00 01 3f d6 00 00 22 1e 28 11 91 52 08 91 a7 72
## Find first BLR X8 above search result (ignore BLR X8 in result), then find LDR X8, [X23, #offset]. X23 + offset is our address
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type: evaluate_write
address: [MAIN, 0x44A926C0, -4]
value_type: float
value: "60 / FPS_TARGET"