mirror of
https://github.com/Ultra-NX/UltraNX.git
synced 2025-01-13 10:51:26 +00:00
80 lines
2.3 KiB
YAML
80 lines
2.3 KiB
YAML
# Another Crab's Treasure 1.0.103.9
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# BID: 01CBDFDED43B80F5
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unsafeCheck: true
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MASTER_WRITE:
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# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
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-
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type: bytes
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main_offset: 0x18EB7C8
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value_type: uint32
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value: # 08 EA 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
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- 0xD001EA08 # adrp x8, 0x562d000
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- 0xB94B3908 # ldr w8, [x8, #0xb38]
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- 0x1E230101 # ucvtf s1, w8
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- 0x1E2E1000 # fmov s0, #1.00000000
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- 0x1E211800 # fdiv s0, s0, s1
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-
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type: bytes
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main_offset: 0x18EF310
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value_type: uint32
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value: # E8 E9 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
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- 0xD001E9E8 # adrp x8, 0x562d000
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- 0xB94B3908 # ldr w8, [x8, #0xb38]
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- 0x1E230101 # ucvtf s1, w8
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- 0x1E2E1000 # fmov s0, #1.00000000
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- 0x1E211800 # fdiv s0, s0, s1
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# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5AA3F08
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-
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type: bytes
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main_offset: 0x3882694
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value_type: uint32
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value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
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- 0xB0011108 # adrp x8, #0x5aa3000
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- 0xF9478508 # ldr x8, [x8, #0xf08]
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- 0xD503201F # nop
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- 0xD503201F # nop
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-
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type: bytes
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main_offset: 0x3882714
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value_type: uint32
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value: # 08 11 01 B0 08 85 47 F9 60 2A 40 BD 1F 20 03 D5 1F 20 03 D5
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- 0xB0011108 # adrp x8, #0x5aa3000
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- 0xF9478508 # ldr x8, [x8, #0xf08]
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- 0xBD402A60 # ldr s0, [x19, #0x28]
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- 0xD503201F # nop
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- 0xD503201F # nop
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-
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type: bytes
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main_offset: 0x3882788
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value_type: uint32
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value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
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- 0xB0011108 # adrp x8, #0x5aa3000
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- 0xF9478508 # ldr x8, [x8, #0xf08]
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- 0xD503201F # nop
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- 0xD503201F # nop
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# Default values
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-
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type: bytes
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main_offset: 0x562DB38
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value_type: uint32
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value: 30
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-
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type: bytes
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main_offset: 0x5AA3F08
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value_type: double
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value: 28.57142857142857
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ALL_FPS:
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# UnityEngine.Application::targetFrameRate
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-
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type: evaluate_write
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address: [MAIN, 0x562DB38]
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value_type: uint32
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value: FPS_TARGET
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# GPU Timing Target
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-
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type: evaluate_write
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address: [MAIN, 0x5AA3F08]
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value_type: double
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value: "1000 / (FPS_TARGET + 5)" |