2025-01-04 11:42:49 +03:00

80 lines
2.3 KiB
YAML

# Another Crab's Treasure 1.0.103.9
# BID: 01CBDFDED43B80F5
unsafeCheck: true
MASTER_WRITE:
# Redirect updating various deltas to read frametime target from UnityEngine.Application::targetFrameRate, REF: 08 10 91 52 08 A1 A7 72
-
type: bytes
main_offset: 0x18EB7C8
value_type: uint32
value: # 08 EA 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
- 0xD001EA08 # adrp x8, 0x562d000
- 0xB94B3908 # ldr w8, [x8, #0xb38]
- 0x1E230101 # ucvtf s1, w8
- 0x1E2E1000 # fmov s0, #1.00000000
- 0x1E211800 # fdiv s0, s0, s1
-
type: bytes
main_offset: 0x18EF310
value_type: uint32
value: # E8 E9 01 D0 08 39 4B B9 01 01 23 1E 00 10 2e 1e 00 18 21 1e
- 0xD001E9E8 # adrp x8, 0x562d000
- 0xB94B3908 # ldr w8, [x8, #0xb38]
- 0x1E230101 # ucvtf s1, w8
- 0x1E2E1000 # fmov s0, #1.00000000
- 0x1E211800 # fdiv s0, s0, s1
# Redirect Dynamic Resolution GPU Timing target in DynamicResolutionScaler::Update to MAIN+0x5AA3F08
-
type: bytes
main_offset: 0x3882694
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
- 0xB0011108 # adrp x8, #0x5aa3000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xD503201F # nop
- 0xD503201F # nop
-
type: bytes
main_offset: 0x3882714
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 60 2A 40 BD 1F 20 03 D5 1F 20 03 D5
- 0xB0011108 # adrp x8, #0x5aa3000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xBD402A60 # ldr s0, [x19, #0x28]
- 0xD503201F # nop
- 0xD503201F # nop
-
type: bytes
main_offset: 0x3882788
value_type: uint32
value: # 08 11 01 B0 08 85 47 F9 1F 20 03 D5 1F 20 03 D5
- 0xB0011108 # adrp x8, #0x5aa3000
- 0xF9478508 # ldr x8, [x8, #0xf08]
- 0xD503201F # nop
- 0xD503201F # nop
# Default values
-
type: bytes
main_offset: 0x562DB38
value_type: uint32
value: 30
-
type: bytes
main_offset: 0x5AA3F08
value_type: double
value: 28.57142857142857
ALL_FPS:
# UnityEngine.Application::targetFrameRate
-
type: evaluate_write
address: [MAIN, 0x562DB38]
value_type: uint32
value: FPS_TARGET
# GPU Timing Target
-
type: evaluate_write
address: [MAIN, 0x5AA3F08]
value_type: double
value: "1000 / (FPS_TARGET + 5)"