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			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Bayonetta Origins: Cereza and the Lost Demon 1.0.0
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| # BID: A1CE2940D813ACAB
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| # By blocking writing bit 0x17 and bits 0x1C (some single instructions have both 0x1B and 0x1C) we are forcing game to run at dynamic speed
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| # Some parts of game may use code I didn't find that write those bits, then I need to update this config
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| # Game has somewhere hardcoded min delta to be 60 FPS, so settings FPS Target above 60 speeds up the game
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| 
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| MASTER_WRITE:
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|   ## REF: 08 00 AA 52 1F 01 34 6A - MOV & BICS
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|   -
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|     type: asm_a64
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|     main_offset: 0xFF9EBC
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|     instructions: [
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|       [nop],
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|       [nop]
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|     ]
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|   ## REF: 08 00 AA 52 1F 01 34 6A - ORR & STR
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|   -
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|     type: asm_a64
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|     main_offset: 0xFF9EC8
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|     instructions: [
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|       [nop],
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|       [nop]
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|     ]
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|   ## REF: You need to find address that STR above writes to, look at its XREFS for write, find references to nnMain and search for "ORR W8, W8, #0x800000", nop ORR and STR
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|   -
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|     type: asm_a64
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|     main_offset: 0xFF87F4
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|     instructions: [
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|       [nop],
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|       [nop]
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|     ]
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|   ## REF: 2A 01 04 32 29 79 03 12
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|   -
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|     type: asm_a64
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|     main_offset: 0x141017C
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|     instructions: [
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|       [mov, w10, w9]
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|     ]
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|   # Force default interval to 2
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|   -
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|     type: asm_a64
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|     main_offset: 0xFFB01C
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|     instructions: [
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|       [mov, w1, 2]
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|     ] |