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			76 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # WARRIORS: Abyss 1.4.0
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| # BID: 36B692C0FA9F6F46
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| 
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| DECLARATIONS:
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|   - 
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|     type: variable
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|     name: dr_target1
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|     value_type: float
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|     default_value: 50
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|     evaluate: "1.5 * FRAMETIME_TARGET"
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|   - 
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|     type: variable
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|     name: dr_target2
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|     value_type: float
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|     default_value: 40
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|     evaluate: "1.2 * FRAMETIME_TARGET"
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| MASTER_WRITE:
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|   # REF: 09 49 A8 52 21 01 27 1E 00 20 21 1E
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|   # Use FPS Target instead of vsync value for Dynamic Resolution max delta
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|   -
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|     type: asm_a64
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|     main_offset: 0x6E3AF0
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|     instructions: [
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|       [adrp, x1, 0x1021000],
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|       [ldr, s1, [x1, 0xe10]]
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|     ]
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|   # Redirect DR Targets
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|   -
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|     type: asm_a64
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|     main_offset: 0x6E3B94
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|     instructions: [
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|       [adrp, x9, $dr_target1],
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|       [ldr, s1, [x9, $dr_target1]]
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|     ]
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|   -
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|     type: asm_a64
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|     main_offset: 0x6E3BA4
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|     instructions: [
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|       [adrp, x9, $dr_target2],
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|       [ldr, s1, [x9, $dr_target2]]
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|     ]
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| ALL_FPS:
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|   # REF: 00 00 F0 42 78 00 00 00 00 00 F0 42 04 00 00 00
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|   # FPS Lock
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|   -
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|     type: evaluate_write
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|     address: [MAIN, 0x1021E1C]
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|     value_type: uint32
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|     value: "120 / FPS_LOCK_TARGET"
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|   # Prevent from setting it as 0, otherwise game crashes
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|   -
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|     type: evaluate_compare
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|     compare_address: [MAIN, 0x1021E1C]
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|     compare_type: "=="
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|     compare_value_type: uint32
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|     compare_value: 0
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|     address: [MAIN, 0x1021E1C]
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|     value_type: uint32
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|     value: 1
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|   # Others
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|   -
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|     type: evaluate_write
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|     address: [MAIN, 0x1021E10]
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|     value_type: float
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|     value: "FPS_TARGET"
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|   -
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|     type: evaluate_write
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|     address: [MAIN, 0x1021E14]
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|     value_type: uint32
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|     value: "FPS_TARGET"
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|   -
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|     type: evaluate_write
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|     address: [MAIN, 0x1021E18]
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|     value_type: float
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|     value: "FPS_TARGET"
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