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			23 lines
		
	
	
		
			566 B
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			566 B
		
	
	
	
		
			YAML
		
	
	
	
	
	
| # Divinity Original Sin 2 1.0.10
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| # BID: 4979B200D53BB282
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| # Game is using double buffer, buffers are not allocated in loop.
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| # So it's not possible to get stable FPS lock between 30 and 60 without changing refresh rate.
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| 
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| DECLARATIONS:
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|   -
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|     type: variable
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|     name: dr_scale
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|     value_type: double
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|     default_value: 1000000
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|     evaluate: "30000000 / FPS_TARGET"
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| 
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| MASTER_WRITE:
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|   # Change location of GPU frametime double divider
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|   -
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|     type: asm_a64
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|     main_offset: 0x921768
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|     instructions: [
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|       [adrp, x8, $dr_scale],
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|       [ldr, d1, [x8, $dr_scale]]
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|     ]
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